use crate::types::{JointId, Position};
use crate::world::World;
use boxdd_sys::ffi;
use super::JointBase;
use crate::error::Result;
#[derive(Clone, Debug)]
pub struct RevoluteJointDef {
base: JointBase,
target_angle: f32,
enable_spring: bool,
hertz: f32,
damping_ratio: f32,
enable_limit: bool,
lower_angle: f32,
upper_angle: f32,
enable_motor: bool,
max_motor_torque: f32,
motor_speed: f32,
}
impl RevoluteJointDef {
pub fn new(base: JointBase) -> Self {
let raw: ffi::b2RevoluteJointDef =
crate::core::native_defaults::revolute_joint_def(base.to_raw());
Self {
base,
target_angle: raw.targetAngle,
enable_spring: raw.enableSpring,
hertz: raw.hertz,
damping_ratio: raw.dampingRatio,
enable_limit: raw.enableLimit,
lower_angle: raw.lowerAngle,
upper_angle: raw.upperAngle,
enable_motor: raw.enableMotor,
max_motor_torque: raw.maxMotorTorque,
motor_speed: raw.motorSpeed,
}
}
#[inline]
pub fn base(&self) -> &JointBase {
&self.base
}
#[inline]
pub(crate) fn base_mut(&mut self) -> &mut JointBase {
&mut self.base
}
#[inline]
pub fn target_angle_value(&self) -> f32 {
self.target_angle
}
#[inline]
pub fn spring_enabled(&self) -> bool {
self.enable_spring
}
#[inline]
pub fn spring_hertz(&self) -> f32 {
self.hertz
}
#[inline]
pub fn spring_damping_ratio(&self) -> f32 {
self.damping_ratio
}
#[inline]
pub fn limit_enabled(&self) -> bool {
self.enable_limit
}
#[inline]
pub fn minimum_angle(&self) -> f32 {
self.lower_angle
}
#[inline]
pub fn maximum_angle(&self) -> f32 {
self.upper_angle
}
#[inline]
pub fn motor_enabled(&self) -> bool {
self.enable_motor
}
#[inline]
pub fn maximum_motor_torque(&self) -> f32 {
self.max_motor_torque
}
#[inline]
pub fn target_motor_speed(&self) -> f32 {
self.motor_speed
}
pub(crate) fn to_raw(&self) -> ffi::b2RevoluteJointDef {
let mut raw: ffi::b2RevoluteJointDef =
crate::core::native_defaults::revolute_joint_def(self.base.to_raw());
raw.targetAngle = self.target_angle;
raw.enableSpring = self.enable_spring;
raw.hertz = self.hertz;
raw.dampingRatio = self.damping_ratio;
raw.enableLimit = self.enable_limit;
raw.lowerAngle = self.lower_angle;
raw.upperAngle = self.upper_angle;
raw.enableMotor = self.enable_motor;
raw.maxMotorTorque = self.max_motor_torque;
raw.motorSpeed = self.motor_speed;
raw
}
#[inline]
pub fn validate(&self) -> Result<()> {
super::check_revolute_joint_def_valid(self)
}
pub fn target_angle(mut self, v: f32) -> Self {
self.target_angle = v;
self
}
pub fn enable_spring(mut self, flag: bool) -> Self {
self.enable_spring = flag;
self
}
pub fn hertz(mut self, v: f32) -> Self {
self.hertz = v;
self
}
pub fn damping_ratio(mut self, v: f32) -> Self {
self.damping_ratio = v;
self
}
pub fn enable_limit(mut self, flag: bool) -> Self {
self.enable_limit = flag;
self
}
pub fn lower_angle(mut self, v: f32) -> Self {
self.lower_angle = v;
self
}
pub fn upper_angle(mut self, v: f32) -> Self {
self.upper_angle = v;
self
}
pub fn enable_motor(mut self, flag: bool) -> Self {
self.enable_motor = flag;
self
}
pub fn max_motor_torque(mut self, v: f32) -> Self {
self.max_motor_torque = v;
self
}
pub fn motor_speed(mut self, v: f32) -> Self {
self.motor_speed = v;
self
}
pub fn limit_deg(mut self, lower_deg: f32, upper_deg: f32) -> Self {
let to_rad = core::f32::consts::PI / 180.0;
self.lower_angle = lower_deg * to_rad;
self.upper_angle = upper_deg * to_rad;
self.enable_limit = true;
self
}
pub fn motor_speed_deg(mut self, speed_deg_per_s: f32) -> Self {
self.motor_speed = speed_deg_per_s * (core::f32::consts::PI / 180.0);
self
}
}
pub struct RevoluteJointBuilder<'w> {
pub(crate) world: &'w mut World,
pub(crate) anchor_world: Option<Position>,
pub(crate) def: RevoluteJointDef,
}
impl<'w> RevoluteJointBuilder<'w> {
pub fn anchor_world<V: Into<Position>>(mut self, a: V) -> Self {
self.anchor_world = Some(a.into());
self
}
pub fn limit(mut self, lower: f32, upper: f32) -> Self {
self.def = self
.def
.enable_limit(true)
.lower_angle(lower)
.upper_angle(upper);
self
}
pub fn limit_deg(mut self, lower_deg: f32, upper_deg: f32) -> Self {
self.def = self.def.limit_deg(lower_deg, upper_deg);
self
}
pub fn motor(mut self, max_torque: f32, speed: f32) -> Self {
self.def = self
.def
.enable_motor(true)
.max_motor_torque(max_torque)
.motor_speed(speed);
self
}
pub fn motor_deg(mut self, max_torque: f32, speed_deg: f32) -> Self {
self.def = self
.def
.enable_motor(true)
.max_motor_torque(max_torque)
.motor_speed_deg(speed_deg);
self
}
pub fn spring(mut self, hertz: f32, damping_ratio: f32) -> Self {
self.def = self
.def
.enable_spring(true)
.hertz(hertz)
.damping_ratio(damping_ratio);
self
}
pub fn collide_connected(mut self, flag: bool) -> Self {
self.def.base = self.def.base.with_collide_connected(flag);
self
}
pub fn with_limit_and_motor(
mut self,
lower: f32,
upper: f32,
max_torque: f32,
speed: f32,
) -> Self {
self = self.limit(lower, upper);
self = self.motor(max_torque, speed);
self
}
pub fn with_limit_and_motor_deg(
mut self,
lower: f32,
upper: f32,
max_torque: f32,
speed_deg: f32,
) -> Self {
self = self.limit(lower, upper);
self = self.motor_deg(max_torque, speed_deg);
self
}
pub fn with_limit_and_spring(
mut self,
lower: f32,
upper: f32,
hertz: f32,
damping_ratio: f32,
) -> Self {
self = self.limit(lower, upper);
self = self.spring(hertz, damping_ratio);
self
}
pub fn with_motor_and_spring(
mut self,
max_torque: f32,
speed: f32,
hertz: f32,
damping_ratio: f32,
) -> Self {
self = self.motor(max_torque, speed);
self = self.spring(hertz, damping_ratio);
self
}
pub fn with_motor_and_spring_deg(
mut self,
max_torque: f32,
speed_deg: f32,
hertz: f32,
damping_ratio: f32,
) -> Self {
self = self.motor_deg(max_torque, speed_deg);
self = self.spring(hertz, damping_ratio);
self
}
pub fn with_limit_motor_spring(
mut self,
lower: f32,
upper: f32,
max_torque: f32,
speed: f32,
hertz: f32,
damping_ratio: f32,
) -> Self {
self = self.limit(lower, upper);
self = self.motor(max_torque, speed);
self = self.spring(hertz, damping_ratio);
self
}
pub fn with_limit_motor_spring_deg(
mut self,
lower: f32,
upper: f32,
max_torque: f32,
speed_deg: f32,
hertz: f32,
damping_ratio: f32,
) -> Self {
self = self.limit(lower, upper);
self = self.motor_deg(max_torque, speed_deg);
self = self.spring(hertz, damping_ratio);
self
}
fn configure_local_frames(&mut self) -> Result<()> {
crate::core::callback_state::check_not_in_callback()?;
super::creation::check_joint_target_identity(self.world, self.def.base())?;
self.def.validate()?;
if let Some(anchor) = self.anchor_world {
super::validation::check_joint_position(
anchor,
"RevoluteJointBuilder::build",
"anchor_world",
)?;
}
super::creation::check_joint_target_native(self.world, self.def.base())?;
let body_a = self.def.base().body_a_id();
let body_b = self.def.base().body_b_id();
let ta = super::read_native_body_world_transform(
"RevoluteJointBuilder::build",
"body_a_transform",
body_a,
)?;
let tb = super::read_native_body_world_transform(
"RevoluteJointBuilder::build",
"body_b_transform",
body_b,
)?;
let anchor = self.anchor_world.unwrap_or_else(|| ta.position());
let la = super::base_def::checked_world_to_local_point(
"RevoluteJointBuilder::build",
"anchor_world",
ta,
anchor,
)?;
let lb = super::base_def::checked_world_to_local_point(
"RevoluteJointBuilder::build",
"anchor_world",
tb,
anchor,
)?;
self.def.base_mut().set_local_frames(
crate::Transform::from_pos_angle(la, 0.0)?,
crate::Transform::from_pos_angle(lb, 0.0)?,
);
Ok(())
}
pub fn build(mut self) -> Result<JointId> {
self.configure_local_frames()?;
self.world.create_revolute_joint(&self.def)
}
}