use crate::types::{JointId, Position, Vec2};
use crate::world::World;
use boxdd_sys::ffi;
use super::JointBase;
use crate::error::Result;
#[derive(Clone, Debug)]
pub struct PrismaticJointDef {
base: JointBase,
enable_spring: bool,
hertz: f32,
damping_ratio: f32,
target_translation: f32,
enable_limit: bool,
lower_translation: f32,
upper_translation: f32,
enable_motor: bool,
max_motor_force: f32,
motor_speed: f32,
}
impl PrismaticJointDef {
pub fn new(base: JointBase) -> Self {
let raw: ffi::b2PrismaticJointDef =
crate::core::native_defaults::prismatic_joint_def(base.to_raw());
Self {
base,
enable_spring: raw.enableSpring,
hertz: raw.hertz,
damping_ratio: raw.dampingRatio,
target_translation: raw.targetTranslation,
enable_limit: raw.enableLimit,
lower_translation: raw.lowerTranslation,
upper_translation: raw.upperTranslation,
enable_motor: raw.enableMotor,
max_motor_force: raw.maxMotorForce,
motor_speed: raw.motorSpeed,
}
}
#[inline]
pub fn base(&self) -> &JointBase {
&self.base
}
#[inline]
pub(crate) fn base_mut(&mut self) -> &mut JointBase {
&mut self.base
}
#[inline]
pub fn spring_enabled(&self) -> bool {
self.enable_spring
}
#[inline]
pub fn spring_hertz(&self) -> f32 {
self.hertz
}
#[inline]
pub fn spring_damping_ratio(&self) -> f32 {
self.damping_ratio
}
#[inline]
pub fn target_translation(&self) -> f32 {
self.target_translation
}
#[inline]
pub fn minimum_translation(&self) -> f32 {
self.lower_translation
}
#[inline]
pub fn maximum_translation(&self) -> f32 {
self.upper_translation
}
#[inline]
pub fn limit_enabled(&self) -> bool {
self.enable_limit
}
#[inline]
pub fn motor_enabled(&self) -> bool {
self.enable_motor
}
#[inline]
pub fn maximum_motor_force(&self) -> f32 {
self.max_motor_force
}
#[inline]
pub fn target_motor_speed(&self) -> f32 {
self.motor_speed
}
pub(crate) fn to_raw(&self) -> ffi::b2PrismaticJointDef {
let mut raw: ffi::b2PrismaticJointDef =
crate::core::native_defaults::prismatic_joint_def(self.base.to_raw());
raw.enableSpring = self.enable_spring;
raw.hertz = self.hertz;
raw.dampingRatio = self.damping_ratio;
raw.targetTranslation = self.target_translation;
raw.enableLimit = self.enable_limit;
raw.lowerTranslation = self.lower_translation;
raw.upperTranslation = self.upper_translation;
raw.enableMotor = self.enable_motor;
raw.maxMotorForce = self.max_motor_force;
raw.motorSpeed = self.motor_speed;
raw
}
#[inline]
pub fn validate(&self) -> Result<()> {
super::check_prismatic_joint_def_valid(self)
}
pub fn enable_spring(mut self, flag: bool) -> Self {
self.enable_spring = flag;
self
}
pub fn hertz(mut self, v: f32) -> Self {
self.hertz = v;
self
}
pub fn damping_ratio(mut self, v: f32) -> Self {
self.damping_ratio = v;
self
}
pub fn translation(mut self, v: f32) -> Self {
self.target_translation = v;
self
}
pub fn lower_translation(mut self, v: f32) -> Self {
self.lower_translation = v;
self
}
pub fn upper_translation(mut self, v: f32) -> Self {
self.upper_translation = v;
self
}
pub fn enable_limit(mut self, flag: bool) -> Self {
self.enable_limit = flag;
self
}
pub fn enable_motor(mut self, flag: bool) -> Self {
self.enable_motor = flag;
self
}
pub fn max_motor_force(mut self, v: f32) -> Self {
self.max_motor_force = v;
self
}
pub fn motor_speed(mut self, v: f32) -> Self {
self.motor_speed = v;
self
}
}
pub struct PrismaticJointBuilder<'w> {
pub(crate) world: &'w mut World,
pub(crate) anchor_a_world: Option<Position>,
pub(crate) anchor_b_world: Option<Position>,
pub(crate) axis_world: Option<Vec2>,
pub(crate) def: PrismaticJointDef,
}
impl<'w> PrismaticJointBuilder<'w> {
pub fn anchors_world<VA: Into<Position>, VB: Into<Position>>(mut self, a: VA, b: VB) -> Self {
self.anchor_a_world = Some(a.into());
self.anchor_b_world = Some(b.into());
self
}
pub fn axis_world<V: Into<Vec2>>(mut self, axis: V) -> Self {
self.axis_world = Some(axis.into());
self
}
pub fn limit(mut self, lower: f32, upper: f32) -> Self {
self.def = self
.def
.enable_limit(true)
.lower_translation(lower)
.upper_translation(upper);
self
}
pub fn motor(mut self, max_force: f32, speed: f32) -> Self {
self.def = self
.def
.enable_motor(true)
.max_motor_force(max_force)
.motor_speed(speed);
self
}
pub fn spring(mut self, hertz: f32, damping_ratio: f32) -> Self {
self.def = self
.def
.enable_spring(true)
.hertz(hertz)
.damping_ratio(damping_ratio);
self
}
pub fn collide_connected(mut self, flag: bool) -> Self {
self.def.base = self.def.base.with_collide_connected(flag);
self
}
fn configure_local_frames(&mut self) -> Result<()> {
crate::core::callback_state::check_not_in_callback()?;
super::creation::check_joint_target_identity(self.world, self.def.base())?;
self.def.validate()?;
if let Some(anchor) = self.anchor_a_world {
super::validation::check_joint_position(
anchor,
"PrismaticJointBuilder::build",
"anchor_a_world",
)?;
}
if let Some(anchor) = self.anchor_b_world {
super::validation::check_joint_position(
anchor,
"PrismaticJointBuilder::build",
"anchor_b_world",
)?;
}
let axis = self.axis_world.unwrap_or(Vec2::new(1.0, 0.0));
super::validation::check_joint_axis(axis, "PrismaticJointBuilder::build", "axis_world")?;
super::creation::check_joint_target_native(self.world, self.def.base())?;
let body_a = self.def.base().body_a_id();
let body_b = self.def.base().body_b_id();
let ta = super::read_native_body_world_transform(
"PrismaticJointBuilder::build",
"body_a_transform",
body_a,
)?;
let tb = super::read_native_body_world_transform(
"PrismaticJointBuilder::build",
"body_b_transform",
body_b,
)?;
let aw = self.anchor_a_world.unwrap_or_else(|| ta.position());
let bw = self.anchor_b_world.unwrap_or_else(|| tb.position());
let la = super::base_def::checked_world_to_local_point(
"PrismaticJointBuilder::build",
"anchor_a_world",
ta,
aw,
)?;
let lb = super::base_def::checked_world_to_local_point(
"PrismaticJointBuilder::build",
"anchor_b_world",
tb,
bw,
)?;
let ra = super::base_def::checked_world_axis_to_local_rotation(
"PrismaticJointBuilder::build",
"axis_world",
ta,
axis,
)?;
let rb = super::base_def::checked_world_axis_to_local_rotation(
"PrismaticJointBuilder::build",
"axis_world",
tb,
axis,
)?;
self.def.base_mut().set_local_frames(
crate::Transform::from_pos_angle(la, ra.angle())?,
crate::Transform::from_pos_angle(lb, rb.angle())?,
);
Ok(())
}
pub fn build(mut self) -> Result<JointId> {
self.configure_local_frames()?;
self.world.create_prismatic_joint(&self.def)
}
}