#pragma once
#include "bitset.h"
#include "container.h"
typedef struct b2Shape b2Shape;
typedef struct b2World b2World;
typedef struct b2SensorHit
{
int sensorId;
int visitorId;
} b2SensorHit;
b2DeclareArray( b2SensorHit );
typedef struct b2Visitor
{
int shapeId;
uint16_t generation;
} b2Visitor;
b2DeclareArray( b2Visitor );
typedef struct b2Sensor
{
b2Array( b2Visitor ) hits;
b2Array( b2Visitor ) overlaps1;
b2Array( b2Visitor ) overlaps2;
int shapeId;
} b2Sensor;
b2DeclareArray( b2Sensor );
typedef struct b2SensorTaskContext
{
b2BitSet eventBits;
} b2SensorTaskContext;
b2DeclareArray( b2SensorTaskContext );
void b2OverlapSensors( b2World* world );
void b2DestroySensor( b2World* world, b2Shape* sensorShape );