#pragma once
#include "solver.h"
typedef struct b2ContactSim b2ContactSim;
typedef struct b2ContactConstraintPoint
{
b2Vec2 anchorA, anchorB;
float baseSeparation;
float relativeVelocity;
float normalImpulse;
float tangentImpulse;
float totalNormalImpulse;
float normalMass;
float tangentMass;
} b2ContactConstraintPoint;
typedef struct b2ContactConstraint
{
int indexA;
int indexB;
b2ContactConstraintPoint points[2];
b2Vec2 normal;
float invMassA, invMassB;
float invIA, invIB;
float friction;
float restitution;
float tangentSpeed;
float rollingResistance;
float rollingMass;
float rollingImpulse;
b2Softness softness;
int pointCount;
} b2ContactConstraint;
int b2GetWideContactConstraintByteCount( void );
void b2PrepareContacts_Overflow( b2StepContext* context );
void b2WarmStartContacts_Overflow( b2StepContext* context );
void b2SolveContacts_Overflow( b2StepContext* context, bool useBias );
void b2ApplyRestitution_Overflow( b2StepContext* context );
void b2StoreImpulses_Overflow( b2StepContext* context );
void b2PrepareContactsTask( b2SolverBlock block, b2StepContext* context );
void b2WarmStartContactsTask( b2SolverBlock block, b2StepContext* context );
void b2SolveContactsTask( b2SolverBlock block, b2StepContext* context, bool useBias );
void b2ApplyRestitutionTask( b2SolverBlock block, b2StepContext* context );
void b2StoreImpulsesTask( b2SolverBlock block, b2StepContext* context, int workerIndex );