use crate::b2_body::*;
use crate::b2_joint::*;
use crate::b2_math::*;
use crate::b2rs_common::UserDataType;
use crate::b2_time_step::*;
use crate::private::dynamics::joints::b2_weld_joint as private;
impl<D: UserDataType> Default for B2weldJointDef<D> {
fn default() -> Self {
return Self {
base: B2jointDef {
jtype: B2jointType::EWeldJoint,
..Default::default()
},
local_anchor_a: B2vec2::zero(),
local_anchor_b: B2vec2::zero(),
reference_angle: 0.0,
stiffness : 0.0,
damping : 0.0,
};
}
}
#[derive(Clone)]
pub struct B2weldJointDef<D: UserDataType> {
pub base: B2jointDef<D>,
pub local_anchor_a: B2vec2,
pub local_anchor_b: B2vec2,
pub reference_angle: f32,
pub stiffness: f32,
pub damping: f32,
}
impl<D: UserDataType> B2weldJointDef<D> {
pub fn initialize(&mut self, body_a: BodyPtr<D>, body_b: BodyPtr<D>, anchor: B2vec2) {
self.base.body_a = Some(body_a.clone());
self.base.body_b = Some(body_b.clone());
self.local_anchor_a = body_a.borrow().get_local_point(anchor);
self.local_anchor_b = body_b.borrow().get_local_point(anchor);
self.reference_angle = body_b.borrow().get_angle() - body_a.borrow().get_angle();
}
}
impl<D: UserDataType> ToDerivedJoint<D> for B2weldJoint<D> {
fn as_derived(&self) -> JointAsDerived<D> {
return JointAsDerived::EWeldJoint(self);
}
fn as_derived_mut(&mut self) -> JointAsDerivedMut<D> {
return JointAsDerivedMut::EWeldJoint(self);
}
}
pub struct B2weldJoint<D: UserDataType> {
pub(crate) base: B2joint<D>,
pub(crate) m_stiffness : f32,
pub(crate) m_damping: f32,
pub(crate) m_bias: f32,
pub(crate) m_local_anchor_a: B2vec2,
pub(crate) m_local_anchor_b: B2vec2,
pub(crate) m_reference_angle: f32,
pub(crate) m_gamma: f32,
pub(crate) m_impulse: B2Vec3,
pub(crate) m_index_a: i32,
pub(crate) m_index_b: i32,
pub(crate) m_r_a: B2vec2,
pub(crate) m_r_b: B2vec2,
pub(crate) m_local_center_a: B2vec2,
pub(crate) m_local_center_b: B2vec2,
pub(crate) m_inv_mass_a: f32,
pub(crate) m_inv_mass_b: f32,
pub(crate) m_inv_ia: f32,
pub(crate) m_inv_ib: f32,
pub(crate) m_mass: B2Mat33,
}
impl<D: UserDataType> B2weldJoint<D> {
pub fn get_local_anchor_a(&self) -> B2vec2 {
return self.m_local_anchor_a;
}
pub fn get_local_anchor_b(&self) -> B2vec2 {
return self.m_local_anchor_b;
}
pub fn get_reference_angle(&self) -> f32 {
return self.m_reference_angle;
}
pub fn set_stiffness(&mut self,hz: f32) { self.m_stiffness = hz; }
pub fn get_stiffness(&self)-> f32 { return self.m_stiffness; }
pub fn set_damping(&mut self,damping: f32) { self.m_damping = damping; }
pub fn get_damping(&self) -> f32{ return self.m_damping; }
pub(crate) fn new(def: &B2weldJointDef<D>) -> Self {
return Self {
base: B2joint::new(&def.base),
m_local_anchor_a: def.local_anchor_a,
m_local_anchor_b: def.local_anchor_b,
m_stiffness: def.stiffness,
m_damping: def.damping,
m_bias: 0.0,
m_reference_angle: def.reference_angle,
m_gamma: 0.0,
m_impulse: B2Vec3::zero(),
m_index_a: 0,
m_index_b: 0,
m_r_a: B2vec2::zero(),
m_r_b: B2vec2::zero(),
m_local_center_a: B2vec2::zero(),
m_local_center_b: B2vec2::zero(),
m_inv_mass_a: 0.0,
m_inv_mass_b: 0.0,
m_inv_ia: 0.0,
m_inv_ib: 0.0,
m_mass: B2Mat33::zero(),
}
}
}
impl<D: UserDataType> B2jointTraitDyn<D> for B2weldJoint<D> {
fn get_base(&self) -> &B2joint<D> {
return &self.base;
}
fn get_base_mut(&mut self) -> &mut B2joint<D> {
return &mut self.base;
}
fn get_anchor_a(&self) -> B2vec2 {
return self
.base
.m_body_a
.borrow()
.get_world_point(self.m_local_anchor_a);
}
fn get_anchor_b(&self) -> B2vec2 {
return self
.base
.m_body_b
.borrow()
.get_world_point(self.m_local_anchor_b);
}
fn get_reaction_force(&self, inv_dt: f32) -> B2vec2 {
let p = B2vec2::new(self.m_impulse.x, self.m_impulse.y);
return inv_dt * p;
}
fn get_reaction_torque(&self, inv_dt: f32) -> f32 {
return inv_dt * self.m_impulse.z;
}
fn init_velocity_constraints(
&mut self,
data: &B2solverData,
positions: &[B2position],
velocities: &mut [B2velocity],
) {
private::init_velocity_constraints(self, data, positions, velocities);
}
fn solve_velocity_constraints(
&mut self,
data: &B2solverData,
velocities: &mut [B2velocity],
) {
private::solve_velocity_constraints(self, data, velocities);
}
fn solve_position_constraints(
&mut self,
data: &B2solverData,
positions: &mut [B2position],
) -> bool {
return private::solve_position_constraints(self, data, positions);
}
}