use std::env;
use std::fs;
fn main() {
let out_dir = env::var_os("OUT_DIR").unwrap().into_string().unwrap();
let out_shaders = format!("{}/shaders/", out_dir);
match fs::create_dir(out_shaders.as_str()) {
_ => {}
};
for shader_dir in fs::read_dir("./shaders/").unwrap().into_iter() {
let entry = shader_dir.unwrap();
let entry_name = entry.file_name().into_string().unwrap();
match fs::create_dir(format!("{}{}", out_shaders, entry_name).as_str()) {
_ => {}
};
println!("Reading ./shaders/{}", entry_name);
for file in fs::read_dir(format!("./shaders/{}", entry_name))
.unwrap()
.into_iter()
{
let file_name = file.unwrap().file_name().into_string().unwrap();
fs::copy(
format!("./shaders/{}/{}", entry_name, file_name),
format!("{}{}/{}", out_shaders, entry_name, file_name),
)
.expect("");
}
}
}