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//! Step processing interface for reinforcement learning.
//!
//! This module defines the core interfaces for processing environment steps in reinforcement learning.
//! It provides structures and traits for handling the transition between states, including
//! observations, actions, rewards, and episode termination information.
use Env;
/// Additional information that can be associated with environment steps.
///
/// This trait is used to define custom information types that can be attached to
/// environment steps. It is typically implemented for types that provide extra
/// context about the environment's state or the agent's actions.
///
/// # Examples
///
/// ```ignore
/// #[derive(Debug)]
/// struct CustomInfo {
/// velocity: f32,
/// position: (f32, f32),
/// }
///
/// impl Info for CustomInfo {}
/// ```
/// Represents a single step in the environment, containing the action taken,
/// the resulting observation, reward, and episode status.
///
/// This struct encapsulates all the information produced by an environment
/// during a single interaction step. It is used to create transitions of the form
/// `(o_t, a_t, o_t+1, r_t)` for training reinforcement learning agents.
///
/// # Type Parameters
///
/// * `E` - The environment type that produced this step
///
/// # Fields
///
/// * `act` - The action taken by the agent
/// * `obs` - The observation received from the environment
/// * `reward` - The reward received for the action
/// * `is_terminated` - Flags indicating if the episode has terminated
/// * `is_truncated` - Flags indicating if the episode has been truncated
/// * `info` - Additional environment-specific information
/// * `init_obs` - The initial observation of the next episode (if applicable)
///
/// # Examples
///
/// ```ignore
/// let step = Step::new(
/// observation,
/// action,
/// vec![0.5], // reward
/// vec![0], // not terminated
/// vec![0], // not truncated
/// info,
/// None, // no initial observation
/// );
///
/// if step.is_done() {
/// // Handle episode completion
/// }
/// ```
/// Processes environment steps and produces items for a replay buffer.
///
/// This trait defines the interface for converting [`Step`] objects into items
/// that can be stored in a replay buffer. It is used by the [`Trainer`] to
/// transform environment interactions into training samples.
///
/// # Type Parameters
///
/// * `E` - The environment type
///
/// # Associated Types
///
/// * `Config` - Configuration parameters for the processor
/// * `Output` - The type of items produced by the processor
///
/// # Examples
///
/// ```ignore
/// struct SimpleProcessor;
///
/// impl<E: Env> StepProcessor<E> for SimpleProcessor {
/// type Config = ();
/// type Output = (E::Obs, E::Act, E::Obs, f32);
///
/// fn build(_: &Self::Config) -> Self {
/// Self
/// }
///
/// fn reset(&mut self, _: E::Obs) {}
///
/// fn process(&mut self, step: Step<E>) -> Self::Output {
/// (step.init_obs.unwrap(), step.act, step.obs, step.reward[0])
/// }
/// }
/// ```
///
/// [`Trainer`]: crate::Trainer