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//! Replay buffer interface for reinforcement learning.
//!
//! This module defines the core interfaces for experience replay buffers in reinforcement learning.
//! Replay buffers are essential components that store and sample experiences (transitions)
//! for training agents, enabling more efficient learning through experience replay.
use Result;
/// Interface for buffers that store experiences from environments.
///
/// This trait defines the basic operations for storing experiences in a buffer.
/// It is typically used by processes that need to sample experiences for training.
///
/// # Type Parameters
///
/// * `Item` - The type of experience stored in the buffer
///
/// # Examples
///
/// ```ignore
/// struct SimpleBuffer<T> {
/// items: Vec<T>,
/// }
///
/// impl<T> ExperienceBufferBase for SimpleBuffer<T> {
/// type Item = T;
///
/// fn push(&mut self, tr: T) -> Result<()> {
/// self.items.push(tr);
/// Ok(())
/// }
///
/// fn len(&self) -> usize {
/// self.items.len()
/// }
/// }
/// ```
/// Interface for replay buffers that generate batches for training.
///
/// This trait provides functionality for sampling batches of experiences
/// for training agents. It is independent of [`ExperienceBufferBase`] and
/// focuses solely on the batch generation process.
///
/// # Associated Types
///
/// * `Config` - Configuration parameters for the buffer
/// * `Batch` - The type of batch generated for training
/// A dummy replay buffer that does nothing.
///
/// This struct is used as a placeholder when a replay buffer is not needed.
;