#ifndef BGFX_NVAPI_H_HEADER_GUARD
#define BGFX_NVAPI_H_HEADER_GUARD
struct ID3D11Device;
struct ID3D11DeviceContext;
struct ID3D11Buffer;
struct ID3D12Device;
struct ID3D12CommandList;
namespace bgfx
{
struct NvPhysicalGpuHandle;
struct NvAftermathContextHandle;
struct NvAftermathDeviceStatus
{
enum Enum
{
Active,
Timeout,
OutOfMemory,
PageFault,
Unknown,
NotInitialized
};
};
typedef void (*PFN_NVAPI_MULTIDRAWINDIRECT)(ID3D11DeviceContext* _deviceCtx, uint32_t _numDrawIndirect, ID3D11Buffer* _ptr, uint32_t _offset, uint32_t _stride);
struct NvApi
{
NvApi();
void init();
void shutdown();
bool isInitialized() const { return NULL != m_nvGpu; }
void getMemoryInfo(int64_t& _gpuMemoryUsed, int64_t& _gpuMemoryMax);
bool loadAftermath();
bool initAftermath(const ID3D11Device* _device, const ID3D11DeviceContext* _deviceCtx);
bool initAftermath(const ID3D12Device* _device, const ID3D12CommandList* _commandList);
NvAftermathDeviceStatus::Enum getDeviceStatus() const;
void shutdownAftermath();
void setMarker(const bx::StringView& _marker);
void* m_nvApiDll;
NvPhysicalGpuHandle* m_nvGpu;
void* m_nvAftermathDll;
NvAftermathContextHandle* m_aftermathHandle;
PFN_NVAPI_MULTIDRAWINDIRECT nvApiD3D11MultiDrawInstancedIndirect;
PFN_NVAPI_MULTIDRAWINDIRECT nvApiD3D11MultiDrawIndexedInstancedIndirect;
};
}
#endif