#ifndef BGFX_CONFIG_H_HEADER_GUARD
#define BGFX_CONFIG_H_HEADER_GUARD
#include <bx/bx.h>
#ifndef BX_CONFIG_DEBUG
# error "BX_CONFIG_DEBUG must be defined in build script!"
#endif
#if !defined(BGFX_CONFIG_RENDERER_AGC) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D9) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D11) \
&& !defined(BGFX_CONFIG_RENDERER_DIRECT3D12) \
&& !defined(BGFX_CONFIG_RENDERER_GNM) \
&& !defined(BGFX_CONFIG_RENDERER_METAL) \
&& !defined(BGFX_CONFIG_RENDERER_NVN) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGL) \
&& !defined(BGFX_CONFIG_RENDERER_OPENGLES) \
&& !defined(BGFX_CONFIG_RENDERER_VULKAN) \
&& !defined(BGFX_CONFIG_RENDERER_WEBGPU)
# ifndef BGFX_CONFIG_RENDERER_AGC
# define BGFX_CONFIG_RENDERER_AGC (0 \
|| BX_PLATFORM_PS5 \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
# define BGFX_CONFIG_RENDERER_DIRECT3D9 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 (0 \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_WINRT \
|| BX_PLATFORM_XBOXONE \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_GNM
# define BGFX_CONFIG_RENDERER_GNM (0 \
|| BX_PLATFORM_PS4 \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_METAL
# define BGFX_CONFIG_RENDERER_METAL (0 \
|| (BX_PLATFORM_IOS && BX_CPU_ARM) \
|| (BX_PLATFORM_IOS && BX_CPU_X86) \
|| (BX_PLATFORM_OSX >= 101100) \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_NVN
# define BGFX_CONFIG_RENDERER_NVN (0 \
|| BX_PLATFORM_NX \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION
# define BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION 1
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL (0 \
|| BX_PLATFORM_BSD \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
? BGFX_CONFIG_RENDERER_OPENGL_MIN_VERSION : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION
# define BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION (0 \
|| BX_PLATFORM_ANDROID \
? 30 : 1)
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES (0 \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_EMSCRIPTEN \
|| BX_PLATFORM_RPI \
|| BX_PLATFORM_NX \
? BGFX_CONFIG_RENDERER_OPENGLES_MIN_VERSION : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_VULKAN
# define BGFX_CONFIG_RENDERER_VULKAN (0 \
|| BX_PLATFORM_ANDROID \
|| BX_PLATFORM_LINUX \
|| BX_PLATFORM_WINDOWS \
|| BX_PLATFORM_NX \
|| BX_PLATFORM_OSX \
? 1 : 0)
# endif
# ifndef BGFX_CONFIG_RENDERER_WEBGPU
# define BGFX_CONFIG_RENDERER_WEBGPU 0
# endif
#else
# ifndef BGFX_CONFIG_RENDERER_AGC
# define BGFX_CONFIG_RENDERER_AGC 0
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D9
# define BGFX_CONFIG_RENDERER_DIRECT3D9 0
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D11
# define BGFX_CONFIG_RENDERER_DIRECT3D11 0
# endif
# ifndef BGFX_CONFIG_RENDERER_DIRECT3D12
# define BGFX_CONFIG_RENDERER_DIRECT3D12 0
# endif
# ifndef BGFX_CONFIG_RENDERER_GNM
# define BGFX_CONFIG_RENDERER_GNM 0
# endif
# ifndef BGFX_CONFIG_RENDERER_METAL
# define BGFX_CONFIG_RENDERER_METAL 0
# endif
# ifndef BGFX_CONFIG_RENDERER_NVN
# define BGFX_CONFIG_RENDERER_NVN 0
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 0
# endif
# ifndef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 0
# endif
# ifndef BGFX_CONFIG_RENDERER_VULKAN
# define BGFX_CONFIG_RENDERER_VULKAN 0
# endif
# ifndef BGFX_CONFIG_RENDERER_WEBGPU
# define BGFX_CONFIG_RENDERER_WEBGPU 0
# endif #endif
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGL < 21
# undef BGFX_CONFIG_RENDERER_OPENGL
# define BGFX_CONFIG_RENDERER_OPENGL 21
#endif
#if BGFX_CONFIG_RENDERER_OPENGLES && BGFX_CONFIG_RENDERER_OPENGLES < 20
# undef BGFX_CONFIG_RENDERER_OPENGLES
# define BGFX_CONFIG_RENDERER_OPENGLES 20
#endif
#if BGFX_CONFIG_RENDERER_OPENGL && BGFX_CONFIG_RENDERER_OPENGLES
# error "Can't define both BGFX_CONFIG_RENDERER_OPENGL and BGFX_CONFIG_RENDERER_OPENGLES"
#endif
#ifndef BGFX_CONFIG_RENDERER_USE_EXTENSIONS
# define BGFX_CONFIG_RENDERER_USE_EXTENSIONS 1
#endif
#ifndef BGFX_CONFIG_USE_TINYSTL
# define BGFX_CONFIG_USE_TINYSTL 1
#endif
#ifndef BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE
# define BGFX_CONFIG_DEBUG_TEXT_MAX_SCALE 4
#endif
#ifndef BGFX_CONFIG_DEBUG_PERFHUD
# define BGFX_CONFIG_DEBUG_PERFHUD 0
#endif
#ifndef BGFX_CONFIG_DEBUG_ANNOTATION
# define BGFX_CONFIG_DEBUG_ANNOTATION BGFX_CONFIG_DEBUG
#endif
#ifndef BGFX_CONFIG_DEBUG_OBJECT_NAME
# define BGFX_CONFIG_DEBUG_OBJECT_NAME BGFX_CONFIG_DEBUG_ANNOTATION
#endif
#ifndef BGFX_CONFIG_DEBUG_UNIFORM
# define BGFX_CONFIG_DEBUG_UNIFORM BGFX_CONFIG_DEBUG
#endif
#ifndef BGFX_CONFIG_DEBUG_OCCLUSION
# define BGFX_CONFIG_DEBUG_OCCLUSION BGFX_CONFIG_DEBUG
#endif
#ifndef BGFX_CONFIG_MULTITHREADED
# define BGFX_CONFIG_MULTITHREADED ( (0 == BX_PLATFORM_EMSCRIPTEN) ? 1 : 0)
#endif
#ifndef BGFX_CONFIG_MAX_DRAW_CALLS
# define BGFX_CONFIG_MAX_DRAW_CALLS ( (64<<10)-1)
#endif
#ifndef BGFX_CONFIG_MAX_BLIT_ITEMS
# define BGFX_CONFIG_MAX_BLIT_ITEMS (1<<10)
#endif
#ifndef BGFX_CONFIG_MAX_MATRIX_CACHE
# define BGFX_CONFIG_MAX_MATRIX_CACHE (BGFX_CONFIG_MAX_DRAW_CALLS+1)
#endif
#ifndef BGFX_CONFIG_MAX_RECT_CACHE
# define BGFX_CONFIG_MAX_RECT_CACHE (4<<10)
#endif
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_DEPTH 32
#endif
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_SEQ 20
#endif
#ifndef BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM
# define BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM 9
#endif
#define BGFX_CONFIG_MAX_PROGRAMS (1<<BGFX_CONFIG_SORT_KEY_NUM_BITS_PROGRAM)
BX_STATIC_ASSERT(bx::isPowerOf2(BGFX_CONFIG_MAX_PROGRAMS), "BGFX_CONFIG_MAX_PROGRAMS must be power of 2.");
#ifndef BGFX_CONFIG_MAX_VIEWS
# define BGFX_CONFIG_MAX_VIEWS 256
#endif BX_STATIC_ASSERT(bx::isPowerOf2(BGFX_CONFIG_MAX_VIEWS), "BGFX_CONFIG_MAX_VIEWS must be power of 2.");
#define BGFX_CONFIG_MAX_VIEW_NAME_RESERVED 6
#ifndef BGFX_CONFIG_MAX_VIEW_NAME
# define BGFX_CONFIG_MAX_VIEW_NAME 256
#endif
#ifndef BGFX_CONFIG_MAX_VERTEX_LAYOUTS
# define BGFX_CONFIG_MAX_VERTEX_LAYOUTS 64
#endif
#ifndef BGFX_CONFIG_MAX_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_INDEX_BUFFERS (4<<10)
#endif
#ifndef BGFX_CONFIG_MAX_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_VERTEX_BUFFERS (4<<10)
#endif
#ifndef BGFX_CONFIG_MAX_VERTEX_STREAMS
# define BGFX_CONFIG_MAX_VERTEX_STREAMS 4
#endif
#ifndef BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_INDEX_BUFFERS (4<<10)
#endif
#ifndef BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS
# define BGFX_CONFIG_MAX_DYNAMIC_VERTEX_BUFFERS (4<<10)
#endif
#ifndef BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_INDEX_BUFFER_SIZE (1<<20)
#endif
#ifndef BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_DYNAMIC_VERTEX_BUFFER_SIZE (3<<20)
#endif
#ifndef BGFX_CONFIG_MAX_SHADERS
# define BGFX_CONFIG_MAX_SHADERS 512
#endif
#ifndef BGFX_CONFIG_MAX_TEXTURES
# define BGFX_CONFIG_MAX_TEXTURES (4<<10)
#endif
#ifndef BGFX_CONFIG_MAX_TEXTURE_SAMPLERS
# define BGFX_CONFIG_MAX_TEXTURE_SAMPLERS 16
#endif
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFERS
# define BGFX_CONFIG_MAX_FRAME_BUFFERS 128
#endif
#ifndef BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS
# define BGFX_CONFIG_MAX_FRAME_BUFFER_ATTACHMENTS 8
#endif
#ifndef BGFX_CONFIG_MAX_UNIFORMS
# define BGFX_CONFIG_MAX_UNIFORMS 512
#endif
#ifndef BGFX_CONFIG_MAX_OCCLUSION_QUERIES
# define BGFX_CONFIG_MAX_OCCLUSION_QUERIES 256
#endif
#ifndef BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE
# define BGFX_CONFIG_MIN_RESOURCE_COMMAND_BUFFER_SIZE (64<<10)
#endif
#ifndef BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_VERTEX_BUFFER_SIZE (6<<20)
#endif
#ifndef BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE
# define BGFX_CONFIG_TRANSIENT_INDEX_BUFFER_SIZE (2<<20)
#endif
#ifndef BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT
# define BGFX_CONFIG_MAX_INSTANCE_DATA_COUNT 5
#endif
#ifndef BGFX_CONFIG_MAX_COLOR_PALETTE
# define BGFX_CONFIG_MAX_COLOR_PALETTE 16
#endif
#define BGFX_CONFIG_DRAW_INDIRECT_STRIDE 32
#ifndef BGFX_CONFIG_PROFILER
# define BGFX_CONFIG_PROFILER 0
#endif
#ifndef BGFX_CONFIG_RENDERDOC_LOG_FILEPATH
# define BGFX_CONFIG_RENDERDOC_LOG_FILEPATH "temp/bgfx"
#endif
#ifndef BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS
# define BGFX_CONFIG_RENDERDOC_CAPTURE_KEYS { eRENDERDOC_Key_F11 }
#endif
#ifndef BGFX_CONFIG_API_SEMAPHORE_TIMEOUT
# define BGFX_CONFIG_API_SEMAPHORE_TIMEOUT (5000)
#endif
#ifndef BGFX_CONFIG_MIP_LOD_BIAS
# define BGFX_CONFIG_MIP_LOD_BIAS 0
#endif
#ifndef BGFX_CONFIG_DEFAULT_MAX_ENCODERS
# define BGFX_CONFIG_DEFAULT_MAX_ENCODERS ( (0 != BGFX_CONFIG_MULTITHREADED) ? 8 : 1)
#endif
#ifndef BGFX_CONFIG_MAX_BACK_BUFFERS
# define BGFX_CONFIG_MAX_BACK_BUFFERS 4
#endif
#ifndef BGFX_CONFIG_MAX_FRAME_LATENCY
# define BGFX_CONFIG_MAX_FRAME_LATENCY 3
#endif
#ifndef BGFX_CONFIG_PREFER_DISCRETE_GPU
# define BGFX_CONFIG_PREFER_DISCRETE_GPU BX_PLATFORM_WINDOWS
#endif
#ifndef BGFX_CONFIG_MAX_SCREENSHOTS
# define BGFX_CONFIG_MAX_SCREENSHOTS 4
#endif
#ifndef BGFX_CONFIG_ENCODER_API_ONLY
# define BGFX_CONFIG_ENCODER_API_ONLY 0
#endif
#endif