bevy_wetmap 0.2.3

CPU-authoritative texture-space blood accumulation for Bevy: paint a world-space hit into a mesh's UVs, then drip, spread, absorb and dry it on an integer tick — and hash the result.
Documentation
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[package]
edition = "2024"
name = "bevy_wetmap"
version = "0.2.3"
build = false
exclude = ["docs/*.gif"]
publish = true
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "CPU-authoritative texture-space blood accumulation for Bevy: paint a world-space hit into a mesh's UVs, then drip, spread, absorb and dry it on an integer tick — and hash the result."
readme = "README.md"
keywords = [
    "bevy",
    "gamedev",
    "blood",
    "gore",
    "texture",
]
categories = [
    "game-development",
    "graphics",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/Ladvien/bevy_wetmap"

[lib]
name = "bevy_wetmap"
path = "src/lib.rs"

[[example]]
name = "canvas_digest"
path = "examples/canvas_digest.rs"

[[example]]
name = "wetmap_paint"
path = "examples/wetmap_paint.rs"

[[test]]
name = "leaf"
path = "tests/leaf.rs"

[[test]]
name = "wetmap"
path = "tests/wetmap.rs"

[dependencies.bevy]
version = "0.19.0"
features = [
    "bevy_asset",
    "bevy_image",
    "bevy_mesh",
    "bevy_render",
    "bevy_log",
    "std",
]
default-features = false

[dependencies.bloodstain]
version = "0.3"
default-features = false

[dev-dependencies.bevy]
version = "0.19.0"

[target.'cfg(target_arch = "wasm32")'.dev-dependencies.bevy]
version = "0.19"
features = [
    "web",
    "webgpu",
]
default-features = false