[package]
edition = "2024"
name = "bevy_wetmap"
version = "0.2.3"
build = false
exclude = ["docs/*.gif"]
publish = true
autolib = false
autobins = false
autoexamples = false
autotests = false
autobenches = false
description = "CPU-authoritative texture-space blood accumulation for Bevy: paint a world-space hit into a mesh's UVs, then drip, spread, absorb and dry it on an integer tick — and hash the result."
readme = "README.md"
keywords = [
"bevy",
"gamedev",
"blood",
"gore",
"texture",
]
categories = [
"game-development",
"graphics",
]
license = "MIT OR Apache-2.0"
repository = "https://github.com/Ladvien/bevy_wetmap"
[lib]
name = "bevy_wetmap"
path = "src/lib.rs"
[[example]]
name = "canvas_digest"
path = "examples/canvas_digest.rs"
[[example]]
name = "wetmap_paint"
path = "examples/wetmap_paint.rs"
[[test]]
name = "leaf"
path = "tests/leaf.rs"
[[test]]
name = "wetmap"
path = "tests/wetmap.rs"
[dependencies.bevy]
version = "0.19.0"
features = [
"bevy_asset",
"bevy_image",
"bevy_mesh",
"bevy_render",
"bevy_log",
"std",
]
default-features = false
[dependencies.bloodstain]
version = "0.3"
default-features = false
[dev-dependencies.bevy]
version = "0.19.0"
[target.'cfg(target_arch = "wasm32")'.dev-dependencies.bevy]
version = "0.19"
features = [
"web",
"webgpu",
]
default-features = false