use bevy_inspector_egui::egui::{self, CornerRadius};
use egui::{Color32, Frame, Margin, Stroke, epaint::Shadow};
pub const DEBUG_FRAME_STYLE: Frame = Frame {
inner_margin: Margin {
left: 0,
right: 0,
top: 0,
bottom: 0,
},
outer_margin: Margin {
left: 0,
right: 0,
top: 0,
bottom: 0,
},
corner_radius: CornerRadius {
nw: 0,
ne: 0,
sw: 0,
se: 0,
},
shadow: Shadow::NONE,
fill: egui::Color32::from_rgba_premultiplied(15, 15, 15, 128),
stroke: Stroke {
width: 1.0,
color: Color32::BLACK,
},
};