bevy_ui_extras 0.20.0

A crate containing a collection of utilities to make working with ui in bevy easier.
Documentation
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use bevy_ecs::component::Component;
use std::marker::PhantomData;

/// component for marking windows for visualizing unique components
#[derive(Component)]
pub struct Visualize<T: Component> {
    phantom: PhantomData<T>,
}

impl<T: Component> Default for Visualize<T> {
    fn default() -> Self {
        Self {
            phantom: Default::default(),
        }
    }
}