use crate::{chunk::LayerKind, lib::*};
#[derive(Debug)]
pub enum TilemapChunkEvent {
Spawned {
point: Point2,
},
Modified {
point: Point2,
},
Despawned {
point: Point2,
},
AddLayer {
layer_kind: LayerKind,
sprite_layer: usize,
},
RemoveLayer {
sprite_layer: usize,
},
}