//! Bundles of components for spawning entities.
usecrate::{lib::*, Tilemap};use::bevy_ecs;use::std;/// A component bundle for `Tilemap` entities.
#[derive(Debug, Bundle)]pubstructTilemapBundle{/// A `Tilemap` which maintains chunks and its tiles.
pubtilemap: Tilemap,
/// A component that indicates if the component is visible.
pubvisible: Visible,
/// The transform location in a space for a component.
pubtransform: Transform,
/// The global transform location in a space for a component.
pubglobal_transform: GlobalTransform,
}