bevy_terminal
bevy_terminal renders terminal-style character grids with Bevy's own text
shaping, font fallback, glyph atlases, render device, and render world. Its only
normal dependency is bevy. It knows nothing about any particular terminal UI
library: producers write a renderer-neutral scene of cells, styles, colors and
cursor state into a TerminalSurface, and the renderer turns that scene into a
renderer-owned texture.
The Ratatui backend lives in the companion crate bevy_terminal_ratatui, which
depends on this crate and on ratatui:
bevy_terminal ──> bevy
bevy_terminal_ratatui ──> bevy_terminal
└> ratatui
| concept | type | role |
|---|---|---|
| surface | TerminalSurface |
thread-safe retained grid producers write into |
| cell | TerminalCell (CellSymbol + TerminalStyle + occupancy) |
one grid cell |
| snapshot | TerminalSnapshot |
owned copy of the grid the renderer reads incrementally |
| terminal entity | Terminal + TerminalRenderConfig (+ your ImageNode) |
one rendered terminal |
| texture | TerminalTexture |
the renderer-owned image (stable handle) and its metrics |
| config | TerminalRenderConfig |
cell size, fonts, theme, cursor, blink, raster scale |
Scene model
GridSizeandCellPosition: small integer terminal coordinates.TerminalCell: aCellSymbolgrapheme (opaque; 24 bytes, no allocation up to 22 UTF-8 bytes), aTerminalStyle, and a read-onlyCellOccupancyset byTerminalCell::new,wideorcontinuation_of.CellOccupancy::{Single, Wide { columns }, Continuation}: an ordinary glyph, the anchor of a glyph spanning several columns, or a column covered by the anchor to its left. Wide glyphs are always drawn inside their declared span and never overwrite the following cell.TerminalStyle: foreground, background and underlineTerminalColors plus aStyleFlagsbit set for bold, dim, italic, underline, slow/rapid blink, reverse, hidden and crossed-out.TerminalColor::{Default, Indexed(u8), Rgb(u8, u8, u8)}.Defaultresolves contextually against theTerminalTheme: theme foreground for text, theme background for backgrounds, and the resolved foreground for underlines.TerminalSnapshot: an owned copy of the grid, cursor and revision.
Writing a scene
use bevy::prelude::*;
use bevy_terminal::prelude::*;
let surface = TerminalSurface::new((40, 10));
// One lock, many cells, at most one published revision.
surface.update(|update| {
let title = TerminalStyle::new()
.fg(TerminalColor::BLACK)
.bg(TerminalColor::LIGHT_CYAN)
.with(StyleFlags::BOLD);
for (column, symbol) in "hello".chars().enumerate() {
update.set_cell((column as u16, 0), &TerminalCell::from(symbol).with_style(title));
}
update.set_cell((0, 2), &TerminalCell::wide("界", 2)); // writes its continuation cell too
update.set_cell((3, 2), &TerminalCell::new("┌"));
update.set_cursor_position((5, 0));
update.set_cursor_visible(true);
});
App::new()
.add_plugins((DefaultPlugins, TerminalPlugin::default()))
.add_systems(Startup, move |mut commands: Commands| {
commands.spawn(Camera2d);
commands.spawn((
Terminal::new(surface.clone()),
ImageNode::default(),
Node { position_type: PositionType::Absolute, left: px(16.0), top: px(16.0), ..default() },
));
})
.run();
TerminalSurface::update takes the lock once, applies the closure and
publishes at most one revision (none if nothing changed);
TerminalSurface::begin_update returns the same guard for producers that
need to interleave other work, and must not be held across frames. Positions
are anything Into<CellPosition> — (x, y) tuples or CellPosition.
SurfaceUpdate offers set_cell, set_cells, set_cursor_position,
set_cursor_visible, clear, clear_row, clear_range (row-major,
inclusive), resize, scroll_up and scroll_down. Every mutation compares
against the retained cell and marks only real changes dirty, so redrawing
identical content publishes nothing and the renderer's unchanged-frame fast
path stays intact.
Rendering
Add TerminalPlugin once, then spawn a Terminal component per terminal
together with a TerminalRenderConfig (required; a default is inserted if you
omit it) and, to show it, an ImageNode:
# use bevy::prelude::*;
# use bevy_terminal::prelude::*;
# let surface = TerminalSurface::new((80, 24));
# let mut app = App::new();
app.add_plugins(TerminalPlugin::default());
app.world_mut().spawn((
Terminal::new(surface),
TerminalRenderConfig {
cell_size: Vec2::new(11.0, 20.0),
font: FontFaces::regular(bevy::text::FontSource::Monospace),
font_size: FontSizing::FitCellWidth,
..default()
},
ImageNode::default(),
Node { position_type: PositionType::Absolute, left: px(16.0), top: px(16.0), ..default() },
));
The plugin attaches to every Terminal entity:
TerminalTexture— the renderer-ownedHandle<Image>(stable for the terminal's lifetime; resizes reallocate the image in place), its physicalsize,logical_size,raster_scale, physicalcell_sizeand the effectivefont_size.TerminalReadyis triggered on the entity once the texture exists.TerminalStats— per-frame counters (changed rows, snapshot cells, quads, draw batches, shape-cache hits/misses, timings;Displayprints a one-line summary;TerminalPlugin { collect_timings: false }skips the timers).
If the entity has an ImageNode, the plugin keeps its image and its Node
width/height in sync with the texture; where the node goes (absolute position,
a flex/grid parent, …) is ordinary Bevy UI layout. Without an ImageNode the
terminal is headless — only the texture is produced, for custom composition,
image export or benchmarks — and TerminalRenderScale::Automatic resolves to
1.0.
Terminals can be spawned and despawned at any time; the images are released
with the entity. Mutating TerminalRenderConfig rebuilds only that terminal.
Terminals share the GPU pipeline and scratch buffers but keep independent
surfaces, configurations, textures and statistics.
TerminalRenderConfig holds the explicit cell_size, the FontFaces
(regular plus optional bold/italic/bold-italic; missing faces fall back
bold-italic → bold → italic → regular, and synthesize decides whether the
fallback face is asked for the bold weight / italic style), the FontSizing (FitCellWidth by
default: the regular font's advance is measured and the font sized so one
advance equals the cell width; Px(size) uses an explicit size),
font_hinting (unhinted by default so measured metrics stay exact), the
TerminalTheme, CursorConfig { style, color, blink_hz }, BlinkConfig { slow_hz, rapid_hz } and TerminalRenderScale (Automatic follows the
primary window in UI mode and resolves to 1.0 headless; Fixed(scale)
rasterizes at a known scale).
The renderer reads the surface once per changed frame, copies only dirty cells into its retained snapshot, and rebuilds only changed rows. Every glyph, including box-drawing, block, shade and braille characters, is shaped and rasterized from the configured font by Bevy text, cached in one renderer-owned atlas and clipped to its cell; nothing is drawn procedurally.
Resizing a surface (SurfaceUpdate::resize) preserves the overlapping cells.
TerminalSurface::metrics reports the logical pixel size the renderer derived
from its configuration, so producers can expose window metrics without knowing
the renderer's internals.
Examples
cargo run -p bevy_terminal --example scene
cargo run -p bevy_terminal --example scene_export
scene renders two independent surfaces (styles, box drawing, blocks, a wide
glyph, colors and a moving cursor) written directly through the surface API,
using the repository's Iosevka Fixed faces when run from a checkout and the
vendored JetBrains Mono Regular/Bold/Italic/BoldItalic faces under
assets/fonts/jetbrains-mono (OFL) otherwise. scene_export writes the same textures
headlessly under target/bevy-terminal-qa/.
License
Licensed under the MIT license.