bevy_terminal 0.2.0

A terminal scene model and renderer built on Bevy text, UI, and the render world
Documentation

bevy_terminal

bevy_terminal renders terminal-style character grids with Bevy's own text shaping, font fallback, glyph atlases, render device, and render world. Its only normal dependency is bevy. It knows nothing about any particular terminal UI library: producers write a renderer-neutral scene of cells, styles, colors and cursor state into a TerminalSurface, and the renderer turns that scene into a renderer-owned texture.

The Ratatui backend lives in the companion crate bevy_terminal_ratatui, which depends on this crate and on ratatui:

bevy_terminal ──> bevy
bevy_terminal_ratatui ──> bevy_terminal
                         └> ratatui

Scene model

  • GridSize and CellPosition: small integer terminal coordinates.
  • TerminalCell: a CellSymbol grapheme (opaque; 24 bytes, no allocation up to 22 UTF-8 bytes), a TerminalStyle, and a read-only CellOccupancy set by TerminalCell::new, wide or continuation_of.
  • CellOccupancy::{Single, Wide { columns }, Continuation}: an ordinary glyph, the anchor of a glyph spanning several columns, or a column covered by the anchor to its left. Wide glyphs are always drawn inside their declared span and never overwrite the following cell.
  • TerminalStyle: foreground, background and underline TerminalColors plus a StyleFlags bit set for bold, dim, italic, underline, slow/rapid blink, reverse, hidden and crossed-out.
  • TerminalColor::{Default, Indexed(u8), Rgb(u8, u8, u8)}. Default resolves contextually against the TerminalTheme: theme foreground for text, theme background for backgrounds, and the resolved foreground for underlines.
  • TerminalSnapshot: an owned copy of the grid, cursor and revision.

Writing a scene

use bevy::prelude::*;
use bevy_terminal::prelude::*;

let surface = TerminalSurface::new(40, 10);
// One lock, many cells, at most one published revision.
surface.update(|update| {
    let title = TerminalStyle::new()
        .fg(TerminalColor::BLACK)
        .bg(TerminalColor::LIGHT_CYAN)
        .with(StyleFlags::BOLD);
    for (column, symbol) in "hello".chars().enumerate() {
        update.set_cell((column as u16, 0), &TerminalCell::from(symbol).with_style(title));
    }
    update.set_cell((0, 2), &TerminalCell::wide("界", 2)); // writes its continuation cell too
    update.set_cell((3, 2), &TerminalCell::new("┌"));
    update.set_cursor_position((5, 0));
    update.set_cursor_visible(true);
});

App::new()
    .add_plugins((DefaultPlugins, TerminalPlugin))
    .add_systems(Startup, move |mut commands: Commands| {
        commands.spawn(Camera2d);
        commands.spawn(Terminal::new(surface.clone()));
    })
    .run();

TerminalSurface::update takes the lock once, applies the closure and publishes at most one revision (none if nothing changed); TerminalSurface::begin_update returns the same guard for producers that need to interleave other work, and must not be held across frames. Positions are anything Into<CellPosition>(x, y) tuples or CellPosition. SurfaceUpdate offers set_cell, set_cells, set_cursor_position, set_cursor_visible, clear, clear_row, clear_range (row-major, inclusive), resize, scroll_up and scroll_down. Every mutation compares against the retained cell and marks only real changes dirty, so redrawing identical content publishes nothing and the renderer's unchanged-frame fast path stays intact.

Rendering

Add TerminalPlugin once, then spawn a Terminal component per terminal:

# use bevy::prelude::*;
# use bevy_terminal::prelude::*;
# let surface = TerminalSurface::new(80, 24);
# let mut app = App::new();
app.add_plugins(TerminalPlugin);
app.world_mut().spawn(
    Terminal::new(surface)
        .with_config(TerminalRenderConfig {
            cell_size: Vec2::new(11.0, 20.0),
            font: FontFaces::regular(bevy::text::FontSource::Monospace),
            font_size: FontSizing::FitCellWidth,
            ..default()
        })
        .with_presentation(Presentation::Ui { origin: Vec2::splat(16.0) }),
);

The plugin attaches to every Terminal entity:

  • TerminalTexture — the renderer-owned Handle<Image>, its physical size, logical_size, raster_scale, physical cell_size and the effective font_size. The handle changes identity when the grid or raster scale changes and a TerminalResized entity event is triggered on the terminal.
  • TerminalStats — per-frame counters (changed rows, snapshot cells, quads, draw batches, shape-cache hits/misses, timings).
  • For Presentation::Ui { origin }, an ImageNode marked with TerminalNode { terminal }; Presentation::Headless renders only the texture, for custom composition, image export or benchmarks.

Terminals can be spawned and despawned at any time; despawning removes the node and images. Editing Terminal::config_mut() rebuilds only that terminal. Terminals share the GPU pipeline and scratch buffers but keep independent surfaces, configurations, textures and statistics.

TerminalRenderConfig holds the explicit cell_size, the FontFaces (regular plus optional bold/italic/bold-italic; missing faces fall back bold-italic → bold → italic → regular), the FontSizing (FitCellWidth by default: the regular font's advance is measured and the font sized so one advance equals the cell width; Px(size) uses an explicit size), font_hinting (unhinted by default so measured metrics stay exact), the TerminalTheme, CursorConfig { style, color, blink_hz }, BlinkConfig { slow_hz, rapid_hz } and TerminalRenderScale (Automatic follows the primary window in UI mode and resolves to 1.0 headless; Fixed(scale) rasterizes at a known scale).

The renderer reads the surface once per changed frame, copies only dirty cells into its retained snapshot, and rebuilds only changed rows. Every glyph, including box-drawing, block, shade and braille characters, is shaped and rasterized from the configured font by Bevy text, cached in one renderer-owned atlas and clipped to its cell; nothing is drawn procedurally.

Resizing a surface (SurfaceUpdate::resize) preserves the overlapping cells. TerminalSurface::metrics reports the logical pixel size the renderer derived from its configuration, so producers can expose window metrics without knowing the renderer's internals.

Examples

cargo run -p bevy_terminal --example scene
cargo run -p bevy_terminal --example scene_export

scene renders two independent surfaces (styles, box drawing, blocks, a wide glyph, colors and a moving cursor) written directly through the surface API, using the repository's Iosevka Fixed faces when run from a checkout and the vendored JetBrains Mono Regular/Bold/Italic/BoldItalic faces under assets/fonts/jetbrains-mono (OFL) otherwise. scene_export writes the same textures headlessly under target/bevy-terminal-qa/.

License

Licensed under the MIT license.