1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
//! # bevy_sprite_material
//!
//! Materials for sprites in Bevy
//!
//! [](https://github.com/ManevilleF/bevy_sprite_material/actions/workflows/rust.yaml)
//!
//! [](./LICENSE)
//! [](https://github.com/rust-secure-code/safety-dance/)
//! [](https://crates.io/crates/bevy_sprite_material)
//! [](https://docs.rs/bevy_sprite_material)
//! [](https://deps.rs/crate/bevy_sprite_material)
//!
//! This [bevy] plugin changes the `bevy_sprite` implementation using a material.
//!
//! > You might be interested in [bevy_ui_material](https://github.com/ManevilleF/bevy_ui_material) which is a similar plugin for `bevy_ui` instead of `bevy_sprite`.
//!
//! The new `Sprite` component is identical to `bevy_sprite` but without the `color` field.
//!
//! The new `SpriteBundle` component bundle replaces the `texture` field (`Handle<Image>`) by a `material` field (`Handle<ColorMaterial>`)
//!
//! ## Objective
//!
//! The goal of this plugin is to allow seamless edition of sprites `texture` **and** `color` which was removed with [bevy] 0.6.
//!
//! This is very useful if you have many sprites and you have, for example, various themes and don't want to *query* every sprite to change its color.
//!
//! If you have a dedicated artist, you probably don't use the sprite `color` tinting field anyway, so the base implementation is perfect for you.
//! This is specifically if you want to "massively update" the sprite `color` and maybe the `texture` as well.
//!
//! ## Disclaimer
//!
//! This plugin is very straightforward, and simply plugs itself in the `bevy_sprite` render pipeline (in the *extraction* stage).
//! This system might be slower than the base implementation, because of the extra `Handle` involved.
//!
//! Also, there might be compatibility issues, so feel free to open issues or merge requests.
//!
//! > This plugin should work fine if you use both the plugin and the base sprite implementation
//!
//! [bevy]: https://github.com/bevyengine/bevy
use ;
use *;
use ;
pub use ColorMaterial;
use ExtractSprites;
pub use ;
/// Plugin to use sprites with materials.
///
/// It requires both [`bevy_sprite::SpritePlugin`] and [`bevy_sprite::ColorMaterialPlugin`]
;