use crate::Sprite;
use bevy_asset::Handle;
use bevy_ecs::bundle::Bundle;
use bevy_render::view::Visibility;
use bevy_sprite::ColorMaterial;
use bevy_transform::components::{GlobalTransform, Transform};
#[derive(Bundle, Clone, Default)]
pub struct SpriteBundle {
pub sprite: Sprite,
pub transform: Transform,
pub global_transform: GlobalTransform,
pub material: Handle<ColorMaterial>,
pub visibility: Visibility,
}