use rand::Rng;
use std::f32::consts::FRAC_PI_4;
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::window::PresentMode;
use bevy_sparse_tilemap::{
square::{
map_chunk_layer::{SquareChunkLayer, SquareChunkSettings},
map_data::SquareMapData,
SquareTilemapManager,
},
tilemap_builder::{tilemap_layer_builder::TilemapLayer, TilemapBuilder},
};
use bst_map_layer_derive::MapLayer;
use lettuces::cell::Cell;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Simple Example"),
resolution: (1270.0, 720.0).into(),
present_mode: PresentMode::Immediate,
..default()
}),
..default()
}))
.add_plugins((LogDiagnosticsPlugin::default(), FrameTimeDiagnosticsPlugin))
.add_systems(Startup, (spawn_map, spawn_tiles).chain())
.init_resource::<ColorHandles>()
.run();
}
#[derive(MapLayer, Clone, Copy, Default)]
pub enum MapLayers {
#[default]
Base,
Sparse,
SparseTwo,
SparseThree,
DenseExtra,
}
const TILE_SIZE: f32 = 15.0;
const TILE_GAP: f32 = 1.0;
#[derive(Hash, Default, Copy, Clone, Reflect)]
struct TileData(u8, u8);
#[derive(Resource)]
pub struct MapEntity(Entity);
#[derive(Resource)]
pub struct SquareMeshHandle(Mesh2d);
#[derive(Resource, Default)]
pub struct ColorHandles(Vec<Handle<ColorMaterial>>);
fn spawn_map(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) {
let map_size = UVec2::new(5, 5);
let max_chunk_size = UVec2::new(1, 1);
let mut tilemap_builder =
TilemapBuilder::<TileData, MapLayers, SquareChunkLayer<TileData>, SquareMapData>::new(
TilemapLayer::new_dense_from_vecs(generate_random_tile_data(map_size)),
SquareMapData { max_chunk_size },
SquareChunkSettings { max_chunk_size },
);
tilemap_builder.add_layer(
TilemapLayer::new_dense_from_vecs(generate_random_tile_data(map_size)),
MapLayers::DenseExtra,
);
tilemap_builder.add_layer(
TilemapLayer::new_sparse_empty(map_size.x as usize, map_size.y as usize),
MapLayers::Sparse,
);
tilemap_builder.add_layer(
TilemapLayer::new_sparse_empty(map_size.x as usize, map_size.y as usize),
MapLayers::SparseTwo,
);
tilemap_builder.add_layer(
TilemapLayer::new_sparse_empty(map_size.x as usize, map_size.y as usize),
MapLayers::SparseThree,
);
let Some(tilemap) = tilemap_builder.spawn_tilemap(&mut commands) else {
return;
};
commands.insert_resource(MapEntity(tilemap));
commands.insert_resource(SquareMeshHandle(Mesh2d(
meshes.add(RegularPolygon::new(TILE_SIZE, 4)),
)));
commands.spawn((
Camera2d,
Transform::from_translation(Vec3::new(
(TILE_SIZE * map_size.x as f32) / 2.0,
(TILE_SIZE * map_size.y as f32) / 2.0,
1.0,
)),
));
}
fn generate_random_tile_data(size_to_generate: UVec2) -> Vec<Vec<TileData>> {
let mut rng = rand::thread_rng();
let mut vec: Vec<Vec<TileData>> = vec![];
for _ in 0..size_to_generate.y as usize {
let mut x_vec: Vec<TileData> = vec![];
for _ in 0..size_to_generate.x as usize {
let zero = rng.gen_range(1..12);
let one = rng.gen_range(1..12);
x_vec.push(TileData(zero, one));
}
vec.push(x_vec);
}
vec
}
fn square_to_world_pos(x: i32, y: i32) -> Vec3 {
let side_length = TILE_SIZE * 2_f32.sqrt();
let coords = Vec2::new(x as f32, y as f32) * (side_length + TILE_GAP);
coords.extend(1.)
}
fn spawn_tiles(
map_entity: Res<MapEntity>,
square_mesh: ResMut<SquareMeshHandle>,
mut map: SquareTilemapManager<TileData, MapLayers>,
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
mut color_materials: ResMut<ColorHandles>,
) {
map.set_tilemap_entity(map_entity.0);
map.set_layer(MapLayers::Base);
let Ok(dimensions) = map.dimensions() else {
return;
};
for y in 0..dimensions.y as i32 {
for x in 0..dimensions.x as i32 {
let color = Color::hsl(360. * x as f32 / y as f32, 0.95, 0.7);
let handle = materials.add(color);
color_materials.0.push(handle.clone());
let entity = commands
.spawn((
square_mesh.0.clone(),
MeshMaterial2d(handle),
Transform::from_translation(square_to_world_pos(x, y))
.with_rotation(Quat::from_rotation_z(FRAC_PI_4)),
))
.id();
let _ = map.set_tile_entity(Cell { x, y }, entity);
}
}
}