use rand::Rng;
use bevy::diagnostic::{FrameTimeDiagnosticsPlugin, LogDiagnosticsPlugin};
use bevy::prelude::*;
use bevy::window::PresentMode;
use bevy_sparse_tilemap::hex::map_chunk_layer::HexagonChunkSettings;
use bevy_sparse_tilemap::hex::map_data::HexMapData;
use bevy_sparse_tilemap::hex::{
hex_offset_from_orientation, hex_rotation, HexTilemapBuilder, HexTilemapManager,
};
use bevy_sparse_tilemap::tilemap_builder::tilemap_layer_builder::TilemapLayer;
use bst_map_layer_derive::MapLayer;
use lettuces::cell::Cell;
use lettuces::{Hex, HexLayout, HexOrientation};
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(WindowPlugin {
primary_window: Some(Window {
title: String::from("Hexagon Example"),
resolution: (1270.0, 720.0).into(),
present_mode: PresentMode::Immediate,
..default()
}),
..default()
}))
.add_plugins((LogDiagnosticsPlugin::default(), FrameTimeDiagnosticsPlugin))
.add_systems(Startup, (spawn_map, spawn_tiles).chain())
.add_systems(FixedUpdate, change_random_tile_color)
.insert_resource(Time::<Fixed>::from_seconds(0.1))
.init_resource::<ColorHandles>()
.run();
}
const HEXAGON_CIRCUMFERENCE: f32 = 15.0;
const HEXAGON_ORIENTATION: HexOrientation = HexOrientation::Pointy;
#[derive(MapLayer, Clone, Copy, Default)]
pub enum MapLayers {
#[default]
Base,
Sparse,
}
#[derive(Hash, Default, Copy, Clone, Reflect)]
struct TileData(u8, u8);
#[derive(Resource)]
pub struct MapEntity(Entity);
#[derive(Resource)]
pub struct HexagonMeshHandle(Mesh2d);
#[derive(Resource, Default)]
pub struct ColorHandles(Vec<Handle<ColorMaterial>>);
fn spawn_map(mut commands: Commands, mut meshes: ResMut<Assets<Mesh>>) {
let map_size = UVec2::new(25, 10);
let max_chunk_size = UVec2::new(5, 5);
let mut tilemap_builder = HexTilemapBuilder::new(
TilemapLayer::new_dense_from_vecs(generate_random_tile_data(map_size)),
HexMapData { max_chunk_size },
HexagonChunkSettings {
orientation: HEXAGON_ORIENTATION,
max_chunk_size,
},
);
tilemap_builder.add_layer(
TilemapLayer::new_sparse_empty(map_size.x as usize, map_size.y as usize),
MapLayers::Sparse,
);
let Some(tilemap) = tilemap_builder.spawn_tilemap(&mut commands) else {
return;
};
commands.insert_resource(MapEntity(tilemap));
commands.insert_resource(HexagonMeshHandle(Mesh2d(
meshes.add(RegularPolygon::new(HEXAGON_CIRCUMFERENCE, 6)),
)));
commands.spawn((
Camera2d,
Transform::from_translation(Vec3::new(
(HEXAGON_CIRCUMFERENCE * map_size.x as f32) / 2.0,
-((HEXAGON_CIRCUMFERENCE * map_size.y as f32) / 2.0),
1.0,
)),
));
}
fn generate_random_tile_data(size_to_generate: UVec2) -> Vec<Vec<TileData>> {
let mut rng = rand::thread_rng();
let mut vec: Vec<Vec<TileData>> = vec![];
for _ in 0..size_to_generate.y as usize {
let mut x_vec: Vec<TileData> = vec![];
for _ in 0..size_to_generate.x as usize {
let zero = rng.gen_range(1..12);
let one = rng.gen_range(1..12);
x_vec.push(TileData(zero, one));
}
vec.push(x_vec);
}
vec
}
fn spawn_tiles(
map_entity: Res<MapEntity>,
hex_mesh: ResMut<HexagonMeshHandle>,
mut map: HexTilemapManager<TileData, MapLayers>,
mut commands: Commands,
mut materials: ResMut<Assets<ColorMaterial>>,
mut color_materials: ResMut<ColorHandles>,
) {
map.set_tilemap_entity(map_entity.0);
map.set_layer(MapLayers::Base);
let Ok(dimensions) = map.dimensions() else {
return;
};
let hex_layout = HexLayout {
orientation: HEXAGON_ORIENTATION,
origin: lettuces::Vec2::ZERO,
hex_size: lettuces::Vec2::splat(HEXAGON_CIRCUMFERENCE),
invert_x: false,
invert_y: false,
};
for y in 0..dimensions.y as i32 {
for x in 0..dimensions.x as i32 {
let axial_coords = Cell::from_offset_coordinates(
[x, y],
hex_offset_from_orientation(HEXAGON_ORIENTATION),
);
let color = Color::hsl(360. * x as f32 / y as f32, 0.95, 0.7);
let handle = materials.add(color);
color_materials.0.push(handle.clone());
let entity = commands
.spawn((
hex_mesh.0.clone(),
MeshMaterial2d(handle),
Transform::from_translation(
hex_layout
.hex_to_world_pos(Hex::new(axial_coords.x, axial_coords.y))
.extend(1.0),
)
.with_rotation(hex_rotation(HEXAGON_ORIENTATION)),
))
.id();
let _ = map.set_tile_entity(axial_coords, entity);
}
}
}
fn change_random_tile_color(
map_entity: Res<MapEntity>,
mut map: HexTilemapManager<TileData, MapLayers>,
mut commands: Commands,
colors: ResMut<ColorHandles>,
) {
map.set_tilemap_entity(map_entity.0);
map.set_layer(MapLayers::Base);
let Ok(dimensions) = map.dimensions() else {
return;
};
let mut rng = rand::thread_rng();
let x = rng.gen_range(0..dimensions.x as i32);
let y = rng.gen_range(0..dimensions.y as i32);
let axial_coords =
Cell::from_offset_coordinates([x, y], hex_offset_from_orientation(HEXAGON_ORIENTATION));
let Some(color_handle) = colors.0.get(rng.gen_range(0..colors.0.len())) else {
return;
};
let Ok(entity) = map.get_tile_entity(axial_coords) else {
return;
};
commands
.entity(entity)
.insert(MeshMaterial2d(color_handle.clone()));
}