use bevy::prelude::*;
use bevy_smooth_pixel_camera::prelude::*;
#[derive(Component)]
struct BevyIcon;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(ImagePlugin::default_nearest()),
PixelCameraPlugin,
))
.add_systems(Startup, setup)
.add_systems(Update, update)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn(PixelCamera::from_size(ViewportScalingMode::PixelSize(32.0)));
commands.spawn(Sprite::from_image(asset_server.load("checkerboard.png")));
commands.spawn((
Sprite::from_image(asset_server.load("bevy_pixel_dark.png")),
Transform::from_xyz(0.0, 0.0, 1.0),
BevyIcon,
));
}
fn update(
mut camera: Single<&mut Transform, (With<PixelCamera>, Without<BevyIcon>)>,
mut icon: Single<&mut Transform, (With<BevyIcon>, Without<PixelCamera>)>,
time: Res<Time>,
) {
camera.translation.x = (time.elapsed_secs() / 2.0).sin() * 10.0;
icon.translation.y = time.elapsed_secs().sin() * 4.5;
}