use bevy::camera::visibility::RenderLayers;
use bevy::camera_controller::pan_camera::{PanCamera, PanCameraPlugin};
use bevy::color::palettes::css::LIME;
use bevy::input::common_conditions::input_just_pressed;
use bevy::prelude::*;
use bevy_smooth_pixel_camera::components::ViewportCamera;
use bevy_smooth_pixel_camera::prelude::*;
#[derive(Component)]
struct BevyIcon;
#[derive(Component)]
struct HighResolutionStatus;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(ImagePlugin::default_nearest()),
PanCameraPlugin,
PixelCameraPlugin,
))
.insert_resource(SpritePickingSettings {
picking_mode: SpritePickingMode::BoundingBox,
..default()
})
.add_systems(Startup, (setup, change_viewport_camera_zoom).chain())
.add_systems(
Update,
(
update,
draw_border,
toggle_high_res.run_if(input_just_pressed(KeyCode::Space)),
toggle_smoothing.run_if(input_just_pressed(KeyCode::KeyM)),
),
)
.run();
}
fn setup(mut commands: Commands, asset_server: Res<AssetServer>) {
commands.spawn((
PixelCamera::from_size(ViewportScalingMode::PixelSize(32.0)),
PanCamera {
zoom_speed: 0.01,
pan_speed: 15.0,
..default()
},
));
commands.spawn(Sprite::from_image(asset_server.load("checkerboard.png")));
commands
.spawn((
Sprite::from_image(asset_server.load("bevy_pixel_dark.png")),
Transform::from_xyz(0.0, 0.0, 1.0),
BevyIcon,
Pickable::default(), ))
.observe(on_drag_rotate);
commands
.spawn((
Sprite::from_image(asset_server.load("bevy_high_res_bird_dark.png")),
RenderLayers::layer(1),
Transform::from_scale(Vec3::splat(1.0 / 32.0))
.with_translation(Vec3::new(0.0, 0.0, 2.0)),
Pickable::default(), ))
.observe(on_drag_rotate);
commands.spawn((
Text::new("Press 'Space' to toggle HighResolution "),
Node {
position_type: PositionType::Absolute,
top: px(12),
left: px(12),
..default()
},
children![
(TextSpan::new("on"), HighResolutionStatus),
TextSpan::new(".\nPress 'M' to toggle smoothing.")
],
));
}
fn toggle_high_res(
pixel_camera: Single<(Entity, Has<HighResolution>), With<PixelCamera>>,
mut commands: Commands,
mut text: Single<&mut TextSpan, With<HighResolutionStatus>>,
) {
let (pixel_camera, is_high_res) = *pixel_camera;
if is_high_res {
commands.entity(pixel_camera).remove::<HighResolution>();
text.replace_range(.., "on");
} else {
commands.entity(pixel_camera).insert(HighResolution);
text.replace_range(.., "off");
}
}
fn toggle_smoothing(mut pixel_camera: Single<&mut PixelCamera>) {
pixel_camera.smoothing = !pixel_camera.smoothing;
}
fn change_viewport_camera_zoom(
viewport_camera: Single<(&mut Projection, &mut Camera), With<ViewportCamera>>,
mut config: ResMut<GizmoConfigStore>,
) {
config
.config_mut::<DefaultGizmoConfigGroup>()
.0
.render_layers = RenderLayers::layer(1);
let (mut projection, mut camera) = viewport_camera.into_inner();
camera.clear_color = ClearColorConfig::Custom(Color::BLACK);
if let Projection::Orthographic(projection) = projection.as_mut() {
projection.scale = 1.2;
}
}
fn draw_border(
window: Single<&Window>,
mut gizmos: Gizmos,
camera: Single<&Transform, With<PixelCamera>>,
) {
gizmos.rect_2d(
Isometry2d::new(
camera.translation.xy() + Vec2::splat(2.0 / 32.0),
Rot2::radians(camera.rotation.to_euler(EulerRot::XYZ).2),
),
(window.physical_size().as_vec2() / 32.0).ceil() * camera.scale.xy()
+ Vec2::splat(2.0 / 32.0),
LIME,
);
}
fn update(mut icon: Single<&mut Transform, With<BevyIcon>>, time: Res<Time>) {
icon.translation.y = time.elapsed_secs().sin() * 4.5;
}
fn on_drag_rotate(drag: On<Pointer<Drag>>, mut transforms: Query<&mut Transform>) {
if let Ok(mut transform) = transforms.get_mut(drag.entity) {
transform.rotate_y(drag.delta.x * 0.10);
transform.rotate_x(drag.delta.y * 0.10);
}
}