bevy_rl 0.9.8-beta

Build environments for reinforcement learning with bevy
Documentation

πŸ‹οΈβ€β™€οΈ bevy_rl

image image

πŸ—οΈ Build πŸ€” Reinforcement Learning πŸ‹πŸΏβ€β™‚οΈ Gym environments with πŸ•Š Bevy engine to train πŸ‘Ύ AI agents that πŸ’‘ can learn from πŸ“Ί screen pixels or defined obeservation state.

Compatibility

bevy version bevy_rl version
0.7 0.0.5
0.8 0.8.4
0.9 0.9.8-beta

πŸ“Features

  • Set of APIs to implement OpenAI Gym interface
  • REST API to control an agent
  • Rendering to RAM membuffer

πŸ‘©β€πŸ’» Usage

1. Define Action and Obeservation Space

Observation space needs to be Serializable for REST API to work.

// Action space
#[derive(Default)]
pub struct Actions {
}

// Observation space
#[derive(Default, Serialize, Clone)]
pub struct State {
}

2. Enable AI Gym Plugin

Width and height should exceed 256, otherwise wgpu will panic.

// Setup bevy_rl
let ai_gym_state = AIGymState::<Actions, State>::new(AIGymSettings {
    width: u32,              // Width and height of the screen
    height: u32,             // ...
    num_agents: 1,           // Number of agents β€” each will get a camera handle
    render_to_buffer: false, // You can disable rendering to buffer
    pause_interval: 0.01,    // 100 Hz
    ..default()
});
app.insert_resource(ai_gym_state)
    .add_plugin(AIGymPlugin::<Actions, State>::default());

2.1 (Optional) Enable Rendering to Buffer

If your environment exports raw pixels, you will need to attach a render target to each camera of your agents.

pub(crate) fn spawn_cameras(
    ai_gym_state: Res<AIGymState<Actions, State>>,
) {
    let mut ai_gym_state = ai_gym_state.lock().unwrap();
    let ai_gym_settings = ai_gym_state.settings.clone();

    for i in 0..ai_gym_settings.num_agents {
        let render_image_handle = ai_gym_state.render_image_handles[i as usize].clone();
        let render_target = RenderTarget::Image(render_image_handle);
        let camera_bundle = Camera3dBundle {
            camera: Camera {
                target: render_target,  // Render target is baked in bevy_rl and used to export pixels
                priority: -1,           // set to -1 to render at the firstmost pass
                ..default()
            },
            ..default()
        };
        commands.spawn(camera_bundle);
    }
}

4. Handle bevy_rl events

Event Description
EventReset Reset environment to initial state
EventControl Switch to control state
EventPauseResume Pause or resume environment execution
// EventPauseResume
fn bevy_rl_pause_request(
    mut pause_event_reader: EventReader<EventPauseResume>,
    ai_gym_state: Res<AIGymState<Actions, State>>,
) {
    for _ in pause_event_reader.iter() {
        // Pause simulation (physics engine)
        // ...
        // Collect state into serializable struct
        let env_state = EnvironmentState(...);
        // Set bevy_rl gym state
        let mut ai_gym_state = ai_gym_state.lock().unwrap();
        ai_gym_state.set_env_state(env_state);
    }
}

// EventControl
fn bevy_rl_control_request(
    mut pause_event_reader: EventReader<EventControl>,
    mut simulation_state: ResMut<State<SimulationState>>,
) {
    for control in pause_event_reader.iter() {
        let unparsed_actions = &control.0;
        for i in 0..unparsed_actions.len() {
            if let Some(unparsed_action) = unparsed_actions[i].clone() {
                let action: Vec<f64> = serde_json::from_str(&unparsed_action).unwrap();
                // Pass control inputs to your agents
                // ...
            }
        }
        // Resume simulation (physics engine)
        // ...
        // Switch to SimulationState::Running state of bevy_rl
        simulation_state.set(SimulationState::Running);
    }
}

Register systems to handle bevy_rl events.

// bevy_rl events
app.add_system(bevy_rl_pause_request);
app.add_system(bevy_rl_control_request);

πŸ’» AIGymState API

Method Description
set_reward(agent_index: usize, score: f32) Set reward for an agent
set_terminated(agent_index: usize, result: bool) Set termination status for an agent
reset() Reset bevy_rl state
set_env_state(state: State) Set current environment state

🌐 REST API

Method Verb bevy_rl version
Camera Pixels GET http://localhost:7878/visual_observations
State GET http://localhost:7878/state
Reset Environment POST http://localhost:7878/reset
Step GET http://localhost:7878/step payload=ACTION

✍️ Examples