Bevy Replicon
Write the same logic that works for both multiplayer and single-player. The crate provides synchronization of components and network events between the server and clients using the Renet library for the Bevy game engine.
Getting Started
Check out the quick start guide.
See also examples.
Related Crates
- bevy_timewarp - a rollback library that buffers component state. See this instruction about how to integrate.
- bevy_replicon_snap - a snapshot interpolation plugin.
Bevy compatibility
bevy | bevy_replicon |
---|---|
0.11.0 | 0.6-0.17 |
0.10.1 | 0.2-0.6 |
0.10.0 | 0.1 |