bevy_ratatui_camera 0.14.2

A bevy plugin for rendering your bevy app to the terminal using ratatui.
Documentation
use image::{DynamicImage, GenericImageView};
use ratatui::prelude::*;
use ratatui::widgets::WidgetRef;

use crate::RatatuiCameraEdgeDetection;
use crate::widget_utilities::{average_in_rgb, coords_from_index, replace_detected_edges};

pub struct RatatuiCameraWidgetNone<'a> {
    camera_image: DynamicImage,
    sobel_image: Option<DynamicImage>,
    edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
}

impl<'a> RatatuiCameraWidgetNone<'a> {
    pub fn new(
        camera_image: DynamicImage,
        sobel_image: Option<DynamicImage>,
        edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
    ) -> Self {
        Self {
            camera_image,
            sobel_image,
            edge_detection,
        }
    }
}

impl WidgetRef for RatatuiCameraWidgetNone<'_> {
    fn render_ref(&self, area: Rect, buf: &mut Buffer) {
        let Self {
            camera_image,
            sobel_image,
            edge_detection,
        } = self;

        let (Some(sobel_image), Some(edge_detection)) = (sobel_image, edge_detection) else {
            return;
        };

        let mut color_characters = convert_image_to_colors(camera_image);

        for (index, &mut mut fg) in color_characters.iter_mut().enumerate() {
            let mut character = ' ';
            let (x, y) = coords_from_index(index, camera_image);

            if x >= area.width || y >= area.height {
                continue;
            }

            let Some(cell) = buf.cell_mut((area.x + x, area.y + y)) else {
                continue;
            };

            if !sobel_image.in_bounds(x as u32, y as u32 * 2) {
                continue;
            }

            let sobel_value = sobel_image.get_pixel(x as u32, y as u32 * 2);

            (character, fg) = replace_detected_edges(character, fg, &sobel_value, edge_detection);

            fg.map(|fg| cell.set_fg(fg).set_char(character));
        }
    }
}

fn convert_image_to_colors(camera_image: &DynamicImage) -> Vec<Option<Color>> {
    let rgb_triplets = convert_image_to_rgb_triplets(camera_image);
    let colors = rgb_triplets
        .iter()
        .map(|rgb| Some(Color::Rgb(rgb[0], rgb[1], rgb[2])));

    colors.collect()
}

fn convert_image_to_rgb_triplets(camera_image: &DynamicImage) -> Vec<[u8; 3]> {
    let mut rgb_triplets =
        vec![[0; 3]; (camera_image.width() * camera_image.height().div_ceil(2)) as usize];

    for (y, row) in camera_image.to_rgb8().rows().enumerate() {
        for (x, pixel) in row.enumerate() {
            let position = x + (camera_image.width() as usize) * (y / 2);
            if y % 2 == 0 {
                rgb_triplets[position] = pixel.0;
            } else {
                rgb_triplets[position] = average_in_rgb(&rgb_triplets[position], pixel);
            }
        }
    }

    rgb_triplets
}