use bevy::color::Luminance;
use image::{DynamicImage, GenericImageView};
use ratatui::prelude::*;
use crate::color_support::color_for_color_support;
use crate::widget_utilities::{
average_in_rgba, colors_for_color_choices, coords_from_index, replace_detected_edges,
};
use crate::{LuminanceConfig, RatatuiCameraDepthBuffer, RatatuiCameraEdgeDetection};
#[derive(Debug)]
pub struct RatatuiCameraWidgetLuminance<'a> {
camera_image: DynamicImage,
depth_image: Option<DynamicImage>,
sobel_image: Option<DynamicImage>,
depth_buffer: Option<&'a mut RatatuiCameraDepthBuffer>,
strategy_config: &'a LuminanceConfig,
edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
}
impl<'a> RatatuiCameraWidgetLuminance<'a> {
pub fn new(
camera_image: DynamicImage,
depth_image: Option<DynamicImage>,
sobel_image: Option<DynamicImage>,
depth_buffer: Option<&'a mut RatatuiCameraDepthBuffer>,
strategy_config: &'a LuminanceConfig,
edge_detection: &'a Option<RatatuiCameraEdgeDetection>,
) -> Self {
Self {
camera_image,
depth_image,
sobel_image,
depth_buffer,
strategy_config,
edge_detection,
}
}
}
impl Widget for &mut RatatuiCameraWidgetLuminance<'_> {
fn render(self, area: Rect, buf: &mut Buffer) {
let cell_candidates = convert_image_to_cell_candidates(
&self.camera_image,
&self.strategy_config.luminance_characters,
self.strategy_config.luminance_scale,
);
for (index, (mut character, mut fg)) in cell_candidates.enumerate() {
let mut bg = None;
let (x, y) = coords_from_index(index, &self.camera_image);
if x >= area.width || y >= area.height {
continue;
}
let Some(cell) = buf.cell_mut((area.x + x, area.y + y)) else {
continue;
};
if let (Some(depth_image), Some(depth_buffer)) =
(&self.depth_image, &mut self.depth_buffer)
{
if depth_buffer
.compare_and_update_from_image(x as u32, y as u32 * 2, depth_image)
.is_none_or(|draw| !draw)
{
continue;
}
if depth_buffer
.compare_and_update_from_image(x as u32, y as u32 * 2 + 1, depth_image)
.is_none_or(|draw| !draw)
{
continue;
}
}
if let (Some(sobel_image), Some(edge_detection)) =
(&self.sobel_image, self.edge_detection)
{
if !sobel_image.in_bounds(x as u32, y as u32 * 2) {
continue;
}
let sobel_value = sobel_image.get_pixel(x as u32, y as u32 * 2);
(character, fg) =
replace_detected_edges(character, fg, &sobel_value, edge_detection);
};
(fg, bg) = colors_for_color_choices(
fg,
bg,
&self.strategy_config.foreground_color,
&self.strategy_config.background_color,
);
if self.strategy_config.transparent && fg.is_none() {
continue;
}
fg = color_for_color_support(fg, self.strategy_config.color_support);
bg = color_for_color_support(bg, self.strategy_config.color_support);
fg.map(|fg| cell.set_fg(fg).set_char(character));
bg.map(|bg| cell.set_bg(bg));
}
}
}
fn convert_image_to_cell_candidates(
camera_image: &DynamicImage,
luminance_characters: &[char],
luminance_scale: f32,
) -> impl Iterator<Item = (char, Option<Color>)> {
let rgba_quads = convert_image_to_rgba_quads(camera_image);
rgba_quads.into_iter().map(move |rgba| {
let character =
convert_rgba_quads_to_character(&rgba, luminance_characters, luminance_scale);
let color = if rgba[3] == 0 {
None
} else {
Some(Color::Rgb(rgba[0], rgba[1], rgba[2]))
};
(character, color)
})
}
fn convert_image_to_rgba_quads(camera_image: &DynamicImage) -> Vec<[u8; 4]> {
let mut rgba_quads =
vec![[0; 4]; (camera_image.width() * camera_image.height().div_ceil(2)) as usize];
for (y, row) in camera_image.to_rgba8().rows().enumerate() {
for (x, pixel) in row.enumerate() {
let position = x + (camera_image.width() as usize) * (y / 2);
if y % 2 == 0 {
rgba_quads[position] = pixel.0;
} else {
rgba_quads[position] = average_in_rgba(&rgba_quads[position], pixel);
}
}
}
rgba_quads
}
fn convert_rgba_quads_to_character(
rgba_quad: &[u8; 4],
luminance_characters: &[char],
luminance_scale: f32,
) -> char {
let luminance =
bevy::color::Color::srgba_u8(rgba_quad[0], rgba_quad[1], rgba_quad[2], rgba_quad[3])
.luminance();
let scaled_luminance = (luminance * luminance_scale).min(1.0);
let character_index = ((scaled_luminance * luminance_characters.len() as f32) as usize)
.min(luminance_characters.len() - 1);
let Some(character) = luminance_characters.get(character_index) else {
return ' ';
};
*character
}