use bevy::prelude::*;
use crate::actions::ActionData;
#[derive(Component, Debug, Reflect)]
#[reflect(Component, Debug)]
#[relationship_target(relationship = BindingOf, linked_spawn)]
pub struct Bindings(#[relationship] Vec<Entity>);
#[derive(Component, Debug, Reflect)]
#[reflect(Component, Debug)]
#[relationship(relationship_target = Bindings)]
pub struct BindingOf(#[relationship] pub Entity);
#[derive(EntityEvent, Debug, Clone, Reflect)]
#[reflect(Debug, Clone)]
pub struct BindingUpdate {
#[event_target]
pub action: Entity,
pub data: ActionData,
}