use bevy::ecs::spawn::SpawnableList;
use bevy::prelude::*;
use crate::binding_parts::{AxisDirection, BindingPartOf};
use crate::binding1d::*;
pub fn wasd() -> impl SpawnableList<BindingPartOf> {
(
key_axis(KeyCode::KeyD, KeyCode::KeyA),
key_axis(KeyCode::KeyW, KeyCode::KeyS),
)
}
pub fn arrow_keys() -> impl SpawnableList<BindingPartOf> {
(
key_axis(KeyCode::ArrowRight, KeyCode::ArrowLeft),
key_axis(KeyCode::ArrowUp, KeyCode::ArrowDown),
)
}
pub fn mouse_move() -> impl SpawnableList<BindingPartOf> {
(
mouse_move_axis(AxisDirection::X),
mouse_move_axis(AxisDirection::Y),
)
}