use bevy::prelude::*;
use bevy_pixel_buffer::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(PixelBufferPlugin)
.add_startup_system(
PixelBufferBuilder::new()
.with_size(PixelBufferSize::pixel_size((16, 16))) // only set pixel_size as size will be dynamically updated
.with_fill(Fill::window()) // set fill to the window
.setup(),
)
.add_system(update)
.run()
}
fn update(mut pb: QueryPixelBuffer) {
pb.frame().per_pixel(|_, _| Pixel::random());
}