bevy_pixel_buffer 0.3.0

A library to draw pixels in bevy
Documentation
# bevy_pixel_buffer examples


Example | Description
--- | ---
[basic]./basic.rs | Basic setup to just draw.
[fill_window]./fill_window.rs | Dynamically resize the pixel buffer to fill the window.
[multiple_buffers]./multiple_buffers.rs* | Draw multiple pixel buffers at once.
[game of life]./game_of_life.rs | Game of life with with a compute shader.
[mandelbrot_set]./mandelbrot_set.rs* | Interactive mandelbrot set with a compute shader.
[mandelbrot_set_cpu]./mandelbrot_set_cpu.rs* | Interactive mandlebrot set calculated in the CPU.
[resize]./resize.rs | Resize the pixel buffer programatically.
[bundle]./bundle.rs | Manually create a pixel buffer with a bundle. Equivalent to [custom_sprite]./custom_sprite.rs.
[custom_sprite]./custom_sprite.rs | Render as a sprite with custom parameters. Equivalent to [bundle]./bundle.rs.

\* Uses `egui` to demo, but is not required.

## egui integration


Example | Description
--- | ---
[basic_egui]./basic_egui.rs |  Basic setup to just draw inside egui.
[fill_egui]./fill_egui.rs | Dynamically resize the pixel buffer to fill an egui aera.