[dependencies.bevy]
default-features = false
features = ["bevy_asset", "bevy_gizmos", "bevy_pbr", "bevy_render", "bevy_ui", "bevy_window", "bevy_winit"]
version = "0.16.0"
[dependencies.bytemuck]
version = "1.21.0"
[dependencies.image]
version = "0.25.5"
[dev-dependencies.bevy]
version = "0.16.0"
[[example]]
name = "basic"
path = "examples/basic.rs"
[features]
debug = []
[lib]
name = "bevy_pathfinding"
path = "src/lib.rs"
[package]
autobenches = false
autobins = false
autoexamples = false
autolib = false
autotests = false
build = false
categories = ["game-development"]
description = "A simple 3D Bevy plugin that combines flowfield pathfinding with boid-based collision avoidance to move units smoothly. Great for RTS games!"
edition = "2021"
exclude = ["assets/debug*", "assets/demo*", ".vscode/**"]
homepage = "https://github.com/The-DevBlog/bevy_pathfinding"
keywords = ["bevy", "pathfinding", "rts"]
license = "MIT OR Apache-2.0"
name = "bevy_pathfinding"
readme = "README.md"
repository = "https://github.com/The-DevBlog/bevy_pathfinding"
version = "0.1.0"