use bevy::core_pipeline::clear_color::ClearColorConfig;
use bevy::prelude::*;
use bevy::render::camera::Viewport;
use bevy::window::WindowResized;
use bevy_panorbit_camera::{PanOrbitCamera, PanOrbitCameraPlugin};
use std::f32::consts::TAU;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(PanOrbitCameraPlugin)
.add_startup_system(setup)
.add_system(set_camera_viewports)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn((
Camera3dBundle { ..default() },
PanOrbitCamera {
beta: TAU * 0.1,
..default()
},
));
commands.spawn((
Camera3dBundle {
camera: Camera {
order: 1,
..default()
},
camera_3d: Camera3d {
clear_color: ClearColorConfig::None,
..default()
},
..default()
},
PanOrbitCamera {
beta: TAU * 0.1,
alpha: TAU * 0.1,
..default()
},
MinimapCamera,
));
}
#[derive(Component)]
struct MinimapCamera;
fn set_camera_viewports(
windows: Query<&Window>,
mut resize_events: EventReader<WindowResized>,
mut right_camera: Query<&mut Camera, With<MinimapCamera>>,
) {
for resize_event in resize_events.iter() {
let window = windows.get(resize_event.window).unwrap();
let mut right_camera = right_camera.single_mut();
let size = window.resolution.physical_width() / 5;
right_camera.viewport = Some(Viewport {
physical_position: UVec2::new(window.resolution.physical_width() - size, 0),
physical_size: UVec2::new(size, size),
..default()
});
}
}