use bevy::prelude::*;
use bevy_panorbit_camera::{PanOrbitCamera, PanOrbitCameraPlugin};
use std::f32::consts::TAU;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugin(PanOrbitCameraPlugin)
.add_startup_system(setup)
.add_system(animate)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn(PbrBundle {
mesh: meshes.add(shape::Plane::from_size(5.0).into()),
material: materials.add(Color::rgb(0.3, 0.5, 0.3).into()),
..default()
});
commands.spawn(PbrBundle {
mesh: meshes.add(Mesh::from(shape::Cube { size: 1.0 })),
material: materials.add(Color::rgb(0.8, 0.7, 0.6).into()),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
});
commands.spawn(PointLightBundle {
point_light: PointLight {
intensity: 1500.0,
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, 4.0),
..default()
});
commands.spawn((
Camera3dBundle::default(),
PanOrbitCamera {
orbit_smoothness: 0.0,
enabled: false,
..default()
},
));
}
fn animate(time: Res<Time>, mut pan_orbit_query: Query<&mut PanOrbitCamera>) {
for mut pan_orbit in pan_orbit_query.iter_mut() {
pan_orbit.target_alpha += 15f32.to_radians() * time.delta_seconds();
pan_orbit.target_beta = time.elapsed_seconds_wrapped().sin() * TAU * 0.1;
pan_orbit.radius = (((time.elapsed_seconds_wrapped() * 2.0).cos() + 1.0) * 0.5) * 2.0 + 4.0;
pan_orbit.force_update = true;
}
}