use bevy::prelude::*;
use bevy_panorbit_camera::{PanOrbitCamera, PanOrbitCameraPlugin};
use std::f32::consts::TAU;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PanOrbitCameraPlugin)
.add_systems(Startup, setup)
.add_systems(Update, animate)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
Transform::from_translation(Vec3::new(0.0, 1.5, 5.0)),
PanOrbitCamera {
orbit_smoothness: 0.0,
enabled: false,
..default()
},
));
}
fn animate(time: Res<Time>, mut pan_orbit_query: Query<&mut PanOrbitCamera>) {
for mut pan_orbit in pan_orbit_query.iter_mut() {
pan_orbit.target_yaw += 15f32.to_radians() * time.delta_secs();
pan_orbit.target_pitch = time.elapsed_secs_wrapped().sin() * TAU * 0.1;
pan_orbit.radius =
Some((((time.elapsed_secs_wrapped() * 2.0).cos() + 1.0) * 0.5) * 2.0 + 4.0);
pan_orbit.force_update = true;
}
}