use bevy::prelude::*;
use bevy_panorbit_camera::{PanOrbitCamera, PanOrbitCameraPlugin, TouchControls};
use std::f32::consts::TAU;
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PanOrbitCameraPlugin)
.add_systems(Startup, setup)
.add_systems(Update, toggle_camera_controls_system)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
Mesh3d(meshes.add(Plane3d::default().mesh().size(5.0, 5.0))),
MeshMaterial3d(materials.add(Color::srgb(0.3, 0.5, 0.3))),
));
commands.spawn((
Mesh3d(meshes.add(Cuboid::new(1.0, 1.0, 1.0))),
MeshMaterial3d(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(0.0, 0.5, 0.0),
));
commands.spawn((
PointLight {
shadows_enabled: true,
..default()
},
Transform::from_xyz(4.0, 8.0, 4.0),
));
commands.spawn((
PanOrbitCamera {
focus: Vec3::new(0.0, 1.0, 0.0),
yaw: Some(TAU / 8.0),
pitch: Some(TAU / 8.0),
radius: Some(5.0),
yaw_upper_limit: Some(TAU / 4.0),
yaw_lower_limit: Some(-TAU / 4.0),
pitch_upper_limit: Some(TAU / 3.0),
pitch_lower_limit: Some(-TAU / 3.0),
zoom_upper_limit: Some(5.0),
zoom_lower_limit: 1.0,
orbit_sensitivity: 1.5,
pan_sensitivity: 0.5,
zoom_sensitivity: 0.5,
allow_upside_down: true,
button_orbit: MouseButton::Middle,
button_pan: MouseButton::Middle,
modifier_pan: Some(KeyCode::ShiftLeft),
reversed_zoom: true,
touch_controls: TouchControls::TwoFingerOrbit,
..default()
},
));
}
fn toggle_camera_controls_system(
key_input: Res<ButtonInput<KeyCode>>,
mut pan_orbit_query: Query<&mut PanOrbitCamera>,
) {
if key_input.just_pressed(KeyCode::KeyT) {
for mut pan_orbit in pan_orbit_query.iter_mut() {
pan_orbit.enabled = !pan_orbit.enabled;
}
}
}