use bevy::{prelude::*, sprite::MaterialMesh2dBundle};
use bevy_color::palettes;
use bevy_mod_picking::prelude::*;
fn main() {
App::new()
.add_plugins(DefaultPlugins.set(low_latency_window_plugin()))
.add_plugins(DefaultPickingPlugins)
.insert_resource(DebugPickingMode::Normal)
.add_systems(Startup, setup)
.run();
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<ColorMaterial>>,
) {
commands.spawn(Camera2dBundle::default());
commands.spawn((
MaterialMesh2dBundle {
mesh: meshes.add(Rectangle::default()).into(),
transform: Transform::default().with_scale(Vec3::splat(128.)),
material: materials.add(ColorMaterial::from(Color::from(palettes::basic::PURPLE))),
..default()
},
PickableBundle::default(), ));
}