use bevy::prelude::*;
use bevy_egui::{
egui::{self, ScrollArea},
EguiContexts, EguiPlugin,
};
use bevy_mod_picking::prelude::*;
fn main() {
App::new()
.add_plugins((
DefaultPlugins.set(low_latency_window_plugin()),
DefaultPickingPlugins,
EguiPlugin,
))
.insert_resource(DebugPickingMode::Normal)
.add_systems(Startup, setup)
.add_systems(Update, ui_example)
.run();
}
fn ui_example(mut egui_contexts: EguiContexts, mut number: Local<f32>) {
egui::SidePanel::left("Left").show(egui_contexts.ctx_mut(), |ui| {
ScrollArea::vertical()
.auto_shrink([false; 2])
.show(ui, |ui| {
ui.heading("Note that while a slider is being dragged, the panel is being resized, or the scrollbar is being moved, items in the 3d scene cannot be picked even if the mouse is over them.");
for _ in 0..100 {
ui.add(egui::Slider::new(&mut *number, 0.0..=100.0));
}
})
});
egui::Window::new("Demo").show(egui_contexts.ctx_mut(), |ui| {
ScrollArea::both().auto_shrink([false; 2]).show(ui, |ui| {
ui.heading("Note that you can select a 3d object then click on this egui window without that object being deselected!");
});
});
}
fn setup(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
) {
commands.spawn((
PbrBundle {
mesh: meshes.add(bevy_render::mesh::PlaneMeshBuilder::from_length(5.0)),
material: materials.add(Color::WHITE),
..default()
},
PickableBundle::default(),
));
commands.spawn((
PbrBundle {
mesh: meshes.add(Cuboid::default()),
material: materials.add(Color::WHITE),
transform: Transform::from_xyz(0.0, 0.5, 0.0),
..default()
},
PickableBundle::default(),
));
commands.spawn(PointLightBundle {
point_light: PointLight {
shadows_enabled: true,
..default()
},
transform: Transform::from_xyz(4.0, 8.0, -4.0),
..default()
});
commands.spawn((Camera3dBundle {
transform: Transform::from_xyz(3.0, 3.0, 3.0).looking_at(Vec3::ZERO, Vec3::Y),
..default()
},));
}