use bevy::prelude::*;
use physx::scene::Scene;
mod create_actors;
pub use create_actors::*;
mod sync_transforms;
pub use sync_transforms::*;
pub fn scene_simulate(
mut scene: ResMut<crate::prelude::Scene>,
time: Res<crate::prelude::PhysicsTime>,
) {
let mut scene = scene.get_mut();
scene.simulate(time.delta_secs(), None, None);
scene.fetch_results(true).unwrap();
}