mod common;
use bevy::prelude::*;
use bevy_mod_physx::prelude::{self as bpx, *};
fn main() {
App::new()
.add_plugins(DefaultPlugins)
.add_plugins(PhysicsPlugins.set(
PhysicsCore::new().with_pvd()
))
.add_plugins(common::DemoUtils) .add_systems(Startup, (
spawn_scene,
spawn_camera_and_light,
))
.run();
}
pub fn spawn_scene(
mut commands: Commands,
mut meshes: ResMut<Assets<Mesh>>,
mut materials: ResMut<Assets<StandardMaterial>>,
mut physics: ResMut<Physics>,
mut px_geometries: ResMut<Assets<bpx::Geometry>>,
mut px_materials: ResMut<Assets<bpx::Material>>,
) {
let primitive = Plane3d::default();
commands.spawn((
RigidBody::Static,
bpx::Shape {
geometry: px_geometries.add(primitive),
material: px_materials.add(bpx::Material::new(&mut physics, 0., 0., 1.)),
..default()
},
Mesh3d::from(meshes.add(primitive.mesh().size(1000., 1000.))),
MeshMaterial3d::from(materials.add(StandardMaterial::from(Color::srgb(0.3, 0.5, 0.3)))),
));
let primitive = Sphere::new(0.5);
commands.spawn((
RigidBody::Dynamic,
bpx::Shape {
geometry: px_geometries.add(primitive),
material: px_materials.add(bpx::Material::new(&mut physics, 0., 0., 1.)),
..default()
},
Mesh3d::from(meshes.add(primitive)),
MeshMaterial3d::from(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(-2.0, 5.0, 0.0),
));
let primitive = Sphere::new(0.5);
commands.spawn((
RigidBody::Dynamic,
bpx::Shape {
geometry: px_geometries.add(primitive),
material: px_materials.add(bpx::Material::new(&mut physics, 0., 0., 0.1)),
..default()
},
Mesh3d::from(meshes.add(primitive)),
MeshMaterial3d::from(materials.add(Color::srgb(0.8, 0.7, 0.6))),
Transform::from_xyz(2.0, 5.0, 0.0),
));
}
fn spawn_camera_and_light(mut commands: Commands) {
commands
.spawn((
Name::new("Camera"),
Transform::from_xyz(0., 2.5, 0.),
Visibility::default(),
))
.with_children(|builder| {
builder.spawn((
Camera3d::default(),
Transform::from_xyz(0.0, 2.5, 10.0).looking_at(Vec3::ZERO, Vec3::Y),
));
});
commands.spawn((
Name::new("Light"),
DirectionalLight::default(),
Transform::from_rotation(Quat::from_rotation_x(-std::f32::consts::FRAC_PI_4)),
));
}