bevy_materialize 0.11.0

Load, store, and apply type-erased materials in Bevy
Documentation
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inherits = "super-material.toml"
# If this is uncommented, overriding the type, `material` will fully override that of super-material, rather than merging with it.
# type = "StandardMaterial"

[material]
metallic = 0.2 # This adds the metallic field
perceptual_roughness = 1 # This overrides super-material's perceptual_roughness, if not overwritten it will use super-material's.

# Properties merge
[properties]
visibility = "Visible" # This overrides super-material's visibility