bevy_materialize 0.11.0

Load, store, and apply type-erased materials in Bevy
Documentation
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type = "StandardMaterial"

[material]
base_color_texture = "example.png"
emissive = [0.1, 0.2, 0.5, 1.0]
alpha_mode = { Mask = 0.5 }

[properties]
visibility = "Visible"
collision = true
sounds = "wood"