use bevy::{camera::Viewport, prelude::*};
use bevy_light_2d::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, Light2dPlugin))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((Camera2d, Light2d::default()));
commands.spawn((
Camera2d,
Camera {
order: 1,
clear_color: ClearColorConfig::Default,
viewport: Some(Viewport {
physical_position: UVec2::new(10, 10),
physical_size: UVec2::new(200, 200),
..default()
}),
..default()
},
Transform::from_xyz(0.0, 0.0, 0.0).with_scale(Vec3::splat(3.0)),
Light2d::default(),
));
commands.spawn((
Sprite {
custom_size: Some(Vec2::new(25.0, 30.0)),
..Default::default()
},
PointLight2d {
radius: 375.0,
..default()
},
));
}