use bevy::prelude::*;
use bevy_light_2d::prelude::*;
fn main() {
App::new()
.add_plugins((DefaultPlugins, Light2dPlugin))
.add_systems(Startup, setup)
.run();
}
fn setup(mut commands: Commands) {
commands.spawn((Camera2d, Light2d::default()));
commands.spawn(PointLight2d {
intensity: 3.0,
radius: 100.0,
..default()
});
}