bevy_light_2d 0.9.0

General purpose 2d lighting for the Bevy game engine.
Documentation
use bevy::prelude::*;
use bevy_light_2d::prelude::*;

fn main() {
    App::new()
        .add_plugins((DefaultPlugins, Light2dPlugin))
        .add_systems(Startup, setup)
        .run();
}

fn setup(mut commands: Commands) {
    commands.spawn((Camera2d, Light2d::default()));

    commands.spawn(PointLight2d {
        intensity: 3.0,
        radius: 100.0,
        ..default()
    });
}