use bevy::{
ecs::{
entity::Entity,
system::{Commands, Query, Res, ResMut},
},
render::{
render_resource::{TextureDescriptor, TextureDimension, TextureFormat, TextureUsages},
renderer::RenderDevice,
texture::TextureCache,
view::ViewTarget,
},
};
use super::SdfTexture;
const SDF_TEXTURE: &str = "sdf_texture";
pub fn prepare_sdf_texture(
mut commands: Commands,
render_device: Res<RenderDevice>,
mut texture_cache: ResMut<TextureCache>,
view_targets: Query<(Entity, &ViewTarget)>,
) {
for (entity, view_target) in &view_targets {
let sdf_texture = texture_cache.get(
&render_device,
TextureDescriptor {
label: Some(SDF_TEXTURE),
size: view_target.main_texture().size(),
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba16Float,
usage: TextureUsages::RENDER_ATTACHMENT | TextureUsages::TEXTURE_BINDING,
view_formats: &[],
},
);
commands
.entity(entity)
.insert(SdfTexture { sdf: sdf_texture });
}
}