mod node;
mod pipeline;
mod prepare;
use bevy::{
asset::{Handle, weak_handle},
ecs::component::Component,
render::{render_graph::RenderLabel, render_resource::Shader, texture::CachedTexture},
};
pub use node::SdfNode;
pub use pipeline::SdfPipeline;
pub use prepare::prepare_sdf_texture;
pub const SDF_SHADER: Handle<Shader> = weak_handle!("16251728-6dd9-481e-95a7-7c2e0ff8d920");
#[derive(Debug, Hash, PartialEq, Eq, Clone, RenderLabel)]
pub struct SdfPass;
#[derive(Component)]
pub struct SdfTexture {
pub sdf: CachedTexture,
}