use bevy::asset::RenderAssetUsages;
use bevy::image::{CompressedImageFormats, ImageSampler, ImageType};
use bevy::prelude::*;
use bevy::asset::Handle;
pub fn noise_plugin(app: &mut App) {
let asset_server = app.world().resource::<AssetServer>();
let noise_texture_bytes = include_bytes!("internal_assets/noise1.png");
let extension = ImageType::Extension("png");
let compression = CompressedImageFormats::default();
let is_srgb = false;
let sampler = ImageSampler::default();
let noise_texture = Image::from_buffer(
noise_texture_bytes,
extension,
compression,
is_srgb,
sampler,
RenderAssetUsages::default(),
)
.unwrap();
app.insert_resource(NoiseResource {
density_noise_texture: asset_server.add(noise_texture),
});
}
#[derive(Resource)]
pub struct NoiseResource {
pub density_noise_texture: Handle<Image>,
}