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use crate::foliage_scene::{FoliageRoot, FoliageScene};
use crate::foliage_density::FoliageDensityMapsComponent;
//use crate::FoliageConfigResource;
use std::fs::File;
use std::io::BufWriter;
use std::ops::{Add, Div, Neg};
use std::path::{Path, PathBuf};
use bevy::ecs::entity::Entity;
use bevy::math::Vec2;
use bevy::ecs::event::Event;
use bevy::prelude::EventReader;
use bevy::asset::{AssetServer, Assets};
use bevy::render::render_resource::{Extent3d, TextureFormat};
use bevy::prelude::*;
use core::fmt::{self, Display, Formatter};
use bevy::platform::collections::hash_map::HashMap;
//use crate::foliage::{FoliageDataEvent, FoliageData };
use anyhow::{Context, Result};
use serde::{Deserialize, Serialize};
use serde_json;
use rand::Rng;
use core::cmp::{max, min};
pub(crate) fn bevy_foliage_edits_plugin(app: &mut App) {
app.add_event::<EditFoliageEvent>()
.add_event::<FoliageCommandEvent>()
.add_event::<FoliageBrushEvent>()
.add_systems(Update,
(apply_tool_edits, apply_command_events).chain()
)
;
}
#[derive(Debug, Clone)]
pub enum EditingTool {
// SetFoliageIndex { foliage_index: u8 }, // height, radius, save to disk
SetFoliageDensity { foliage_index: u8, density: u8 },
}
#[derive(Debug, Default, Clone, Eq, PartialEq)]
pub enum BrushType {
#[default]
SetExact, // hardness ?
Smooth,
//Noise,
EyeDropper,
}
impl Display for BrushType {
fn fmt(&self, f: &mut Formatter<'_>) -> fmt::Result {
let label = match self {
BrushType::SetExact => "SetExact",
BrushType::Smooth => "Smooth",
// BrushType::Noise => "Noise",
BrushType::EyeDropper => "EyeDropper",
};
write!(f, "{}", label)
}
}
// entity, editToolType, coords, magnitude
#[derive(Event, Debug, Clone)]
pub struct EditFoliageEvent {
pub entity: Entity, //not used
pub tool: EditingTool,
pub radius: f32,
pub brush_hardness: f32, //1.0 is full
pub coordinates: Vec2,
pub brush_type: BrushType,
}
#[derive(Event, Debug, Clone)]
pub enum FoliageBrushEvent {
EyeDropFoliageDensity { density: u8 },
// EyeDropSplatMap { r: u8, g: u8, b: u8 },
}
#[derive(Event, Debug, Clone)]
pub enum FoliageCommandEvent {
SaveAll,
}
pub fn apply_command_events(
foliage_root_query: Query< ( &FoliageRoot,&FoliageScene, &FoliageDensityMapsComponent ) >,
// foliage_density_map: Res < FoliageDensityResource >,
//foliage_config_resource: Res<FoliageConfigResource>,
mut ev_reader: EventReader<FoliageCommandEvent>,
) {
for ev in ev_reader.read() {
/*let Some((foliage_data, foliage_config)) = foliage_data_query
.get_single().ok() else {continue};
*/
match ev {
FoliageCommandEvent::SaveAll => {
//let file_name = format!("{}.png", chunk.chunk_id);
// let asset_folder_path = PathBuf::from("assets/");
for (foliage_root, foliage_scene_data, foliage_density_map ) in foliage_root_query .iter(){
// let foliage_config = &foliage_config_resource.0;
let foliage_density_map_path = &foliage_scene_data.foliage_density_data_path ;
/*
Need to save the density maps hashmap as a binary !
*/
if let Some( path) = foliage_density_map_path {
let saved = foliage_density_map .save_to_disk( path );
info!( "Saved foliage density data {:?}" , saved );
}
}
}
}
}
// Ok(())
}
pub fn apply_tool_edits(
//mut foliage_density_map: ResMut< FoliageDensityResource >,
/* mut foliage_layer_query: Query<(
&FoliageLayer,
&mut FoliageDensityMapU8,
//&FoliageBaseHeightMapU16,
)>, //chunks parent should have terrain data
*/
//foliage_config_resource: Res<FoliageConfigResource>,
mut foliage_root_query: Query< ( &FoliageRoot,&FoliageScene, &mut FoliageDensityMapsComponent ) >,
mut ev_reader: EventReader<EditFoliageEvent>,
mut evt_writer: EventWriter<FoliageBrushEvent>,
) {
for ev in ev_reader.read() {
let tool_coords = ev.coordinates;
let radius = ev.radius;
let brush_hardness = ev.brush_hardness;
let brush_type = &ev.brush_type;
let tool_coords_local = tool_coords;
let Ok( (foliage_root, foliage_scene, mut foliage_density_map ) ) = foliage_root_query.get_single_mut() else {
warn!("no single foliage root found ");
continue ;
};
// let foliage_config = &foliage_config_resource.0;
let foliage_dimensions = &foliage_scene.boundary_dimensions;
match &ev.tool {
EditingTool::SetFoliageDensity {
foliage_index,
density: new_density,
} => {
let Some( mut existing_foliage_layer_density_data ) = foliage_density_map.0.get_mut( &(*foliage_index as usize ) ) else {
warn!( "no foliage layer data to mutate ! " );
continue;
};
let density_data = &mut existing_foliage_layer_density_data.0;
match brush_type {
BrushType::SetExact => {
for x in 0..foliage_dimensions.x as usize {
for y in 0..foliage_dimensions.y as usize {
let local_coords = Vec2::new(x as f32, y as f32);
let distance = tool_coords_local.distance(local_coords);
if distance < radius {
let hardness_multiplier = get_hardness_multiplier(
distance,
radius,
brush_hardness,
);
let original_density = density_data[y][x];
density_data[y][x] = apply_hardness_multiplier(
original_density as f32,
*new_density as f32,
hardness_multiplier,
)
as u8;
}
}
}
}
BrushType::EyeDropper => {
let x = tool_coords_local.x as usize;
let y = tool_coords_local.y as usize;
if x < foliage_dimensions.x as usize
&& y < foliage_dimensions.y as usize
{
let local_data = density_data[y][x];
evt_writer.send(FoliageBrushEvent::EyeDropFoliageDensity {
density: local_data,
});
}
}
_ => warn!("Brush type not implemented!"),
}
}
}
// }
// }
}
}
fn get_hardness_multiplier(pixel_distance: f32, brush_radius: f32, brush_hardness: f32) -> f32 {
// Calculate the distance as a percentage of the radius
let distance_percent = pixel_distance / brush_radius;
let adjusted_distance_percent = f32::min(1.0, distance_percent); // Ensure it does not exceed 1
// Calculate the fade effect based on brush hardness
// When hardness is 0, this will linearly interpolate from 1 at the center to 0 at the edge
// When hardness is between 0 and 1, it adjusts the fade effect accordingly
let fade_effect = 1.0 - adjusted_distance_percent;
// Apply the brush hardness to scale the fade effect, ensuring a minimum of 0
f32::max(
0.0,
fade_effect * (1.0 + brush_hardness) - (adjusted_distance_percent * brush_hardness),
)
}
fn apply_hardness_multiplier(
original_height: f32,
new_height: f32,
hardness_multiplier: f32,
) -> f32 {
original_height + (new_height - original_height) * hardness_multiplier
}