//! Main helpers for setting up examples
//!
use *;
/// Labels the actor to enable getting its [Transform] easily
;
/// Helper component attached to each sprite, allows for the visualisation to be updated, you wouldn't use this in a real simulation
;
/// Helper component attached to each sprite, allows for the visualisation to be updated, you wouldn't use this in a real simulation
;
/// Labels the actor to distinguish it from others
;
/// Labels the actor to distinguish it from others
;