use bevy::prelude::*;
#[allow(dead_code)]
pub fn get_camera_2d(scale: f32) -> (Camera2d, Projection) {
let proj = Projection::Orthographic(OrthographicProjection {
scale,
..OrthographicProjection::default_2d()
});
(Camera2d, proj)
}
#[allow(dead_code)]
pub fn get_camera_3d() -> (Camera3d, Transform) {
let mut tform = Transform::from_translation(Vec3::new(0.0, 40.0, 2.0));
tform.look_at(Vec3::new(0.0, 0.0, 0.0), Vec3::Y);
(Camera3d::default(), tform)
}